godot-nim
web-frameworks
godot-nim | web-frameworks | |
---|---|---|
16 | 26 | |
494 | 6,900 | |
0.0% | 0.3% | |
0.0 | 9.8 | |
over 1 year ago | about 19 hours ago | |
Nim | PHP | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-nim
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Plans for Nim bindings for Godot 4
Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
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Plans for Nim bindings for Godot 4?
Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
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Programming a Rogue-Like with Rust
Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.
People have built a few games with the Nim Godot bindings:
https://github.com/pragmagic/godot-nim
There’s also an interesting project to do hot reloading using dlls:
https://github.com/geekrelief/gdnim
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Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
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Is Nim right for me?
It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
- How can I understand what "bindings to" libraries really do?
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FYI, you can use Rust as a native scripting language
Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
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Nim Version 1.6 Released
Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):
* Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell
* Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.
* Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue
* Scientific computing: the wonderful SciNim https://github.com/SciNim
* Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=
* Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!
* Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!
Most of the disadvantages come from tooling and lack of $$$ support.
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Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
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PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.
web-frameworks
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[Web Frameworks Benchmark] How is the FOMO framework handling 45k+ requests more than Swoole the framework it depends on?
Notably it seems that Fomo is using the raw Swoole Server (https://github.com/fomo-framework/framework/blob/a52b75abbd06c0aa6cb1ec47c4011557bc347532/src/Servers/Http.php#L21) rather than the HTTP-specific server wrapper which is what is used in the Swoole benchmark: https://github.com/the-benchmarker/web-frameworks/blob/master/php/swoole/start.php
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Understanding web stack performance
As an Experienced Developer (TM), I'd like to authoritatively know whether a given tech stack is "slow" or "fast", measured in requests per seconds. I'd like to find a way to correctly and objectively measure performance, but most performance suites measure a small thing in isolation. For example, The Benchmarker measures the performance of HTTP APIs, but the requests are super simple (GET request that gets a value, POST request that doesn't do anything but return a value, empty GET).
- Go with Chi has more ram consumption and less req/s than Koa or Fastify
- tools to stress test your website
- Which is the fastest web framework?
- Slower than Go, Java and JS?
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The NanoMux HTTP router benchmark results
Hi friends. I've opened pull requests for the-benchmarker/web-frameworks and Go HTTP Router Benchmark. Hopefully, they will be merged soon. Here are the benchmark results that I got on my laptop from Julien Schmidt's Go HTTP Router Benchmark. For comparison, I also added Chi, GorillaMux, and HttpRouter.
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Django Ninja - Help debugging/understanding Internals
The benchmark code: https://github.com/the-benchmarker/web-frameworks
- Passenger 介紹
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Nim Version 1.6 Released
And the httpbeast code is here: https://github.com/the-benchmarker/web-frameworks/tree/maste...
What are some alternatives?
gdnim - godot-nim based bootstrapping framework supporting hot reloading
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
pixie - Full-featured 2d graphics library for Nim.
wrk - Modern HTTP benchmarking tool
nvim-treesitter-textobjects
graphql-benchmarks - GraphQL benchmarks using the-benchmarker framework.
nlvm - LLVM-based compiler for the Nim language
PHP-CRUD-API - Single file PHP script that adds a REST API to a SQL database
enu - A Logo-like 3D environment, implemented in Nim
Fusio - Open source API management platform
httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.
ray - Debug with Ray to fix problems faster