godot-lportal
godot-powerful
godot-lportal | godot-powerful | |
---|---|---|
1 | 1 | |
86 | 652 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 10 months ago | |
C++ | ||
MIT License | MIT License |
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godot-lportal
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I made an auto batching script that reduced the draw call count of this scene from 40K to just 400! Now I can finally resume work till the next challenge (҂◡_◡) ᕤ
also Godot does camera-ray casting to remove "not visible objects" best case displayed here https://youtu.be/uVwLltiouBs (this was https://github.com/lawnjelly/godot-lportal module but since 3.3 it included to official Godot build)
godot-powerful
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I made an auto batching script that reduced the draw call count of this scene from 40K to just 400! Now I can finally resume work till the next challenge (҂◡_◡) ᕤ
more plugins that can be useful listed there https://github.com/nonunknown/godot-powerful
What are some alternatives?
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
MeshBatcher - A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.
Godot-Windows-95-Theme - A Godot 3.x theme based on Windows 95
ZoneLoadingSystem - Dynamic zone loading system for Godot
godot-syntax-themes - Syntax themes for the Godot Engine script editor
Rakugo-Dialogue-System - Inspired by Ren'Py, Rakugo is a project aiming to provide a way to make narrative-based games on Godot easily. Simplify your project, if it is a visual novel, point and click, RPG, interactive text game or many other styles and blends of styles.
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
Godot4-OpenAnimationLibraries - Ready-to-use Animation libraries to retarget to bones in Godot4
choreographer - A New Visual Scripting solution for Godot