godot-lportal
godot-lod
godot-lportal | godot-lod | |
---|---|---|
1 | 5 | |
86 | 228 | |
- | 2.6% | |
0.0 | 0.0 | |
over 2 years ago | over 2 years ago | |
C++ | GDScript | |
MIT License | MIT License |
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godot-lportal
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I made an auto batching script that reduced the draw call count of this scene from 40K to just 400! Now I can finally resume work till the next challenge (҂◡_◡) ᕤ
also Godot does camera-ray casting to remove "not visible objects" best case displayed here https://youtu.be/uVwLltiouBs (this was https://github.com/lawnjelly/godot-lportal module but since 3.3 it included to official Godot build)
godot-lod
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How to setup Omnilights for better performance?
In Godot 3.x, godot-lod allows you to turn off distant lights and their shadows. In Godot 4.0.alpha, there's a built-in distance fade system available in OmniLight3D and SpotLight3D, which allows you to do the same thing.
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Lighting/shadow artifacts
Godot 3.x only supports 32 OmniLights + 32 SpotLights per mesh resource by default, so you'll want to use a LOD system to hide distant lights.
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Does Godot 3.4 have LOD
There's a LOD add-on you can use in Godot 3.x: https://github.com/godot-extended-libraries/godot-lod
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I made an auto batching script that reduced the draw call count of this scene from 40K to just 400! Now I can finally resume work till the next challenge (҂◡_◡) ᕤ
simulate "LODs" for high poly objects (GDScript is slow so don't have more than 100 active objects with LODs, or 100 groups) this plugin can be used https://github.com/godot-extended-libraries/godot-lod
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Help ! Godot is running really slow on windows
Check your profiler to find the culprit. Online search for "Godot 3D optimization", you'll find documentation help and plugins like this LOD plugin and many other useful Tips
What are some alternatives?
MeshBatcher - A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
godot-powerful - List of plugins to turn godot into a most powerful engine that already is.
ZoneLoadingSystem - Dynamic zone loading system for Godot
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
box2d-lite-gdscript - Box2D Lite C++ physics engine ported to pure GDScript
godot-antialiased-line2d - Fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)
godot-reflection - Port of Tesseract's Reflection map to Godot 4.0
godot-debug-menu - Display in-game FPS/performance/hardware metrics in a Godot 4.x project