godot-go
zig
godot-go | zig | |
---|---|---|
6 | 816 | |
461 | 30,773 | |
3.3% | 2.7% | |
6.6 | 10.0 | |
9 days ago | 1 day ago | |
Go | Zig | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-go
- What are language "bindings"
- Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
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Godot is amazing. The discourse on HN is even better. I come here every day for insight and context and encouragement.
Go-dot.
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I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live
With that being said, this seems like the most active/recent fork of godot-go.
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Announcing GoGodotJam - Let's make Godot Go Big
The name of the jam makes me think it's a jam for this.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
zig
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Memory-mapped IO registers in Zig. (2021)
There is an issue proposing this approach: https://github.com/ziglang/zig/issues/4284
- Zig Programming Language
- Zig Language 0.12 Release
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Zig 0.12.0 Release Notes
https://github.com/ziglang/zig/issues/224
e.g.:
> > When debugging/prototyping, it's useful to comment out a line without having to refactor, e.g.
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How to Write a PHP Extension with Zig?
When writing code in a scripting language, sometimes you need that extra bit of performance (or maybe an async feature from Zig).
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is by no means a slow runtime, it wouldn’t be so popular if it was. But compared to Bun, it’s slow. Bun was built from the ground up with speed in mind, using both JavascriptCore and Zig. The Bun team spent an enormous amount of time and energy trying to make Bun fast, including lots of profiling, benchmarking, and optimizations.
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Bun 1.1
ntdll.dll!RtlUserThreadStart()
There are valid reasons to use APIs from NTDLL. Where I disagree with zig#1840 is the idea that it is always better to use NTDLL versions of API. Every other software ecosystem uses the standard Win32 APIs and diverging from that without a good reason seems like a good way to have unexpected behavior. One concrete example is most users and programmers expect Windows to redirect some file system paths when running on WOW64. But this is implemented in Kernel32, not ntdll.
https://github.com/ziglang/zig/issues/11894
- Zig, Rust, and Other Languages
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Nanos – A Unikernel
Zig also has an IRC channel on libera (#zig) that is moderated by Andrew Kelley.[1]
[1] https://github.com/ziglang/zig/wiki/Community
- Ask HN: What Underrated Open Source Project Deserves More Recognition?
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
godot-go - Go language bindings for the Godot Engine's GDNative API.
Odin - Odin Programming Language
luascript - Lua language support for Godot Engine
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
gosynflood - Demonstrates a synflood DDOS attack with raw sockets (for Ubuntu and Debian-like distros)
rust - Empowering everyone to build reliable and efficient software.
aegis - Linux, FreeBSD, NetBSD, OpenBSD and Windows debugging detection library. With support for C and Go.
go - The Go programming language
godot-go - Go bindings for Godot's GDNative and NativeScript APIs
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!