godot-go
gd
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godot-go
- What are language "bindings"
- Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
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Godot is amazing. The discourse on HN is even better. I come here every day for insight and context and encouragement.
Go-dot.
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I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live
With that being said, this seems like the most active/recent fork of godot-go.
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Announcing GoGodotJam - Let's make Godot Go Big
The name of the jam makes me think it's a jam for this.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
gd
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
godot-go - Go language bindings for the Godot Engine's GDNative API.
gdnative - Rust bindings for Godot 3
luascript - Lua language support for Godot Engine
libvips - A fast image processing library with low memory needs.
gosynflood - Demonstrates a synflood DDOS attack with raw sockets (for Ubuntu and Debian-like distros)
arewegameyet - The repository for https://arewegameyet.rs
aegis - Linux, FreeBSD, NetBSD, OpenBSD and Windows debugging detection library. With support for C and Go.
gdextension-nim - Godot 4.0 GDExtension binding for nim language.
godot-go - Go bindings for Godot's GDNative and NativeScript APIs
ento - Entity Component System written in Go