godot-gdhexgrid
KayKit-Hexagons
godot-gdhexgrid | KayKit-Hexagons | |
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8 | 1 | |
186 | 105 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-gdhexgrid
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How do you calculate the the radius around a point on an offset grid?
I came up with this using the provided resource and this conversion:
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Finally figured out how to work Hex-Grids properly and made my own Map Generator!
Yes, you are correct. The coordinate system is indeed axial. I read the redblob article and used this library/demo based on the redblob article (https://github.com/romlok/godot-gdhexgrid)
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Best pratices for a Hexgame implementation?
Additionnaly to redblobgames's guide others mentionned, romlok already made an implementation of redblobgames's math into godot's GDScript : https://github.com/romlok/godot-gdhexgrid It works great, you don't have to use it but I guess studying the mechanics could help if you want to rewrite it in python. You get almost everything hex related : distances, barriers, path finding, directions, etc.
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Tried my hand at a tiny hexagon terrain generator! (source in comments)
Maybe check out something like this?
- The first playable Alpha for a hex based 4X game with infinite expansion! A big thanks to this awesome community for helping learn everything I needed to reach this point.
- Help! Unable to change z_index of child via script
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Tips for working with hex grids?
Good Godot Reference: https://github.com/romlok/godot-gdhexgrid/blob/master/HexCell.gd
KayKit-Hexagons
What are some alternatives?
learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.
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Godot - Godot Engine – Multi-platform 2D and 3D game engine
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