godot-gdhexgrid
A GDScript hexagonal grid implementation for Godot. (by romlok)
dialogic
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game! (by dialogic-godot)
godot-gdhexgrid | dialogic | |
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8 | 59 | |
186 | 3,224 | |
- | 4.2% | |
0.0 | 9.4 | |
over 1 year ago | 7 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-gdhexgrid
Posts with mentions or reviews of godot-gdhexgrid.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-11.
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How do you calculate the the radius around a point on an offset grid?
I came up with this using the provided resource and this conversion:
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Finally figured out how to work Hex-Grids properly and made my own Map Generator!
Yes, you are correct. The coordinate system is indeed axial. I read the redblob article and used this library/demo based on the redblob article (https://github.com/romlok/godot-gdhexgrid)
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Best pratices for a Hexgame implementation?
Additionnaly to redblobgames's guide others mentionned, romlok already made an implementation of redblobgames's math into godot's GDScript : https://github.com/romlok/godot-gdhexgrid It works great, you don't have to use it but I guess studying the mechanics could help if you want to rewrite it in python. You get almost everything hex related : distances, barriers, path finding, directions, etc.
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Tried my hand at a tiny hexagon terrain generator! (source in comments)
Maybe check out something like this?
- The first playable Alpha for a hex based 4X game with infinite expansion! A big thanks to this awesome community for helping learn everything I needed to reach this point.
- Help! Unable to change z_index of child via script
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Tips for working with hex grids?
Good Godot Reference: https://github.com/romlok/godot-gdhexgrid/blob/master/HexCell.gd
dialogic
Posts with mentions or reviews of dialogic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-19.
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.