godot-demo-projects
awesome-godot
godot-demo-projects | awesome-godot | |
---|---|---|
135 | 10 | |
5,135 | 5,941 | |
2.7% | 4.4% | |
8.5 | 7.2 | |
7 days ago | 8 days ago | |
GDScript | ||
MIT License | Creative Commons Attribution 4.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-demo-projects
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
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How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
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Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
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I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
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How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
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Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
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Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?
awesome-godot
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Godot 4.1 Is Released
Some more listed here: https://github.com/godotengine/awesome-godot#projects
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Sharing your Godot game online for free using Surge.sh
-A curated list of free resources for Godot -Heartbeast tutorial and channel
- Community driven list of tutorials and sources
- What Godot plugins do you find useful?
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What are your favourite Godot plugins/tools?
I just did some googling and and I found this: https://github.com/godotengine/awesome-godot
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Lorien – Infinite canvas drawing/whiteboarding app
No, i don't really have a general advice for that..all depends on what you want to build. I'd say start simple but as it grows you have to make sure your architecture stays clean, otherwise the whole thing becomes unmanageable. If you want to look at other big open source applications done in Godot look at Pixelorama and MaterialMaker (this one even got an Epic Mega Grant). There is also this list with great apps/pluings etc: https://github.com/godotengine/awesome-godot
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Godot sample games that can be used as a starting point for creating your own game
The Awesome Godot GitHub Repository has some Template content, some Demos, and some Games (some of which point to GitHub repositories with source code).
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Where do you find Godot Addons?
What kind of content goes in the list? Is it limited to just GDScript/C#/GDNative addons that can be downloaded from the Asset Library in the editor, or also projects that can be downloaded from the Asset Library in the project manager, or also modules that require recompiling the engine? Is this a general-purpose list like https://github.com/godotengine/awesome-godot is?
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Does anyone knoe any good godot tutorials?
Here you go, that's the gold mine: https://github.com/godotengine/awesome-godot#tutorials
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Godot plugins??
I would recommend you to look at this list of plugins and scripts. There are many nice plugins listed.
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
awesome-flame - An awesome list that curates the best Flame games, projects, libraries, tools, tutorials, articles and more.
Godot-3D-text-plugin
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
godot-swift - swift language support for the godot game engine
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
Dynamic-Split-Screen-for-2D-Games - TO-DO: rewrite README Copy of the Dynamic Split Screen from Godot asset library, but now works for 2D games.
godot-syntax-themes - Syntax themes for the Godot Engine script editor