godot-demo-projects
VPainter
godot-demo-projects | VPainter | |
---|---|---|
135 | 6 | |
5,135 | 450 | |
2.7% | - | |
8.5 | 2.0 | |
7 days ago | 12 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-demo-projects
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
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How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
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Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
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I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
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How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
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Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
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Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?
VPainter
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Vpainter on godot4: what am i missing ?
The video description mentions Godot 3.2 and if you look at the source the last commit is two years ago.
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Vpainter alternative for Godot 4?
I don’t know what you were looking at, but the last commit to VPainter was only 24 days ago in a branch called “4.x” so I’m pretty sure they are updating it to Godot 4! But actually answering your question, I don’t know any alternatives, I’m sorry.
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Applying a texture to each vertex via a shader?
If you look for further options, look at the vertex painter can help you with doing some manual stuff.
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Mesh Painter Plugin
Only took a quick glance, but what you're doing is texture painting, right? Just a suggestion: maybe you want to rename it to "Godot Texture Painter" (or similar). This way, users will see quicker the difference to vertex painting, for which there is also a plugin: https://github.com/tomankirilov/VPainter
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I just released a 3D game made on Godot!
- https://github.com/tomankirilov/VPainter/
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The terrain/vertex colour shader I made a while ago for a LOD system test is now on my GitHub godot-extras repo
Painting in the video was done with the VPainter addon (https://github.com/tomankirilov/VPainter)
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
godot-extras - LOD and optimization C++ addons and shaders for Godot 4 and Godot 3
Godot-3D-text-plugin
voxelman - A voxel engine for godot. I'ts a c++ engine module.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot_voxel - Voxel module for Godot Engine
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
Dynamic-Split-Screen-for-2D-Games - TO-DO: rewrite README Copy of the Dynamic Split Screen from Godot asset library, but now works for 2D games.
GodotPlugin-MeshPainter - Mesh painter plugin for Godot