godot-behaviour-tree VS godot-steering-ai-framework

Compare godot-behaviour-tree vs godot-steering-ai-framework and see what are their differences.

godot-behaviour-tree

Behaviour Tree framework for Godot coded in GDScript. (by andrew-wilkes)
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godot-behaviour-tree godot-steering-ai-framework
1 4
44 1,034
- 4.7%
2.7 3.5
5 months ago 2 months ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-behaviour-tree

Posts with mentions or reviews of godot-behaviour-tree. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-08.
  • We've given up on Unity... Hello Godot! #ScreenshotSaturday
    2 projects | /r/godot | 8 May 2021
    Some nice added benefits are an open source behaviour tree system (https://github.com/andrew-wilkes/godot-behaviour-tree), an open source audio solution (https://github.com/kyzfrintin/Godot-Mixing-Desk), the Tween nodes, being able to animate material properties, a functioning navmesh (again, 3D issues on Unity's front; 2D ports don't support side view), no need for weird lighting setups between 2D and 3D, faster scripting with gdscript, the Line2D node (which I use to render and bend the body of the wormy creatures in our latest tweet), and generally just the fact that all transforms are in 2D without needing to worry that my scene view is playing tricks on me.

godot-steering-ai-framework

Posts with mentions or reviews of godot-steering-ai-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-07.

What are some alternatives?

When comparing godot-behaviour-tree and godot-steering-ai-framework you can also consider the following projects:

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

gebs - A bullet spawner/pool and visual helper made in GDscript.

godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript

imgui-godot - Dear ImGui plugin for Godot 4

godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔

godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.

Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.

godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+

nakama-godot - Godot client for Nakama server written in GDScript.

OpenSteer - OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.

godot_dynamic_split_screen - Dynamic split screen implemented in Godot

gd-obj - Obj file parser for Godot