godot-behavior-tree-plugin VS godot-behavior-tree

Compare godot-behavior-tree-plugin vs godot-behavior-tree and see what are their differences.

godot-behavior-tree-plugin

Behavior Tree implementation for the Godot Engine as an addon in pure GDScript (by godot-addons)

godot-behavior-tree

A GDScript implementation of a behavior tree for AI, built through Godot nodes. (by kagenash1)
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godot-behavior-tree-plugin godot-behavior-tree
3 4
208 190
0.0% -
0.0 0.0
almost 4 years ago over 1 year ago
GDScript GDScript
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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godot-behavior-tree-plugin

Posts with mentions or reviews of godot-behavior-tree-plugin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-04.
  • Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
    2 projects | /r/godot | 4 Aug 2022
    These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
  • Behavior tree plugins in the asset library
    1 project | /r/godot | 17 Jan 2022
    Also, there's https://github.com/godot-addons/godot-behavior-tree-plugin and something here https://gdscript.com/solutions/godot-behaviour-tree/. If you really need something working to touch first, then pick the one you understand better.
  • How to make better AI
    2 projects | /r/godot | 4 Mar 2021
    Seems like you need more variation in the behavior of your enemies. Using states for designing enemy ai is recommended if you have only a handful of states. What you want to achieve is more sophisticated I guess. Implementing it with states is certainly possible, but will get very messy quickly. I recommend you look up behavior trees (e.g. https://gdscript.com/solutions/godot-behaviour-tree/), as they allow you to design relatively easily different enemy ais. There is also a godot plugin which implements behavior trees (https://github.com/godot-addons/godot-behavior-tree-plugin).

godot-behavior-tree

Posts with mentions or reviews of godot-behavior-tree. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-29.

What are some alternatives?

When comparing godot-behavior-tree-plugin and godot-behavior-tree you can also consider the following projects:

godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.

gd-YAFSM - Yet Another Finite State Machine for godot

inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.

Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!

viewport-spy - Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.

beehave - 🐝 behavior tree AI for Godot Engine

nativelib - NativeLib is a plugin management system for Godot engine.

xsm

behavior-tree - Behavior Tree Plugin for the Godot Engine