godot-behavior-tree-plugin
Behavior Tree implementation for the Godot Engine as an addon in pure GDScript (by godot-addons)
viewport-spy
Godot editor UI to spy on what a Viewport is rendering. Useful for debugging. (by awkwardpolygons)
godot-behavior-tree-plugin | viewport-spy | |
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3 | 1 | |
208 | 30 | |
0.0% | - | |
0.0 | 0.0 | |
almost 4 years ago | about 3 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-behavior-tree-plugin
Posts with mentions or reviews of godot-behavior-tree-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-04.
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Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
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Behavior tree plugins in the asset library
Also, there's https://github.com/godot-addons/godot-behavior-tree-plugin and something here https://gdscript.com/solutions/godot-behaviour-tree/. If you really need something working to touch first, then pick the one you understand better.
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How to make better AI
Seems like you need more variation in the behavior of your enemies. Using states for designing enemy ai is recommended if you have only a handful of states. What you want to achieve is more sophisticated I guess. Implementing it with states is certainly possible, but will get very messy quickly. I recommend you look up behavior trees (e.g. https://gdscript.com/solutions/godot-behaviour-tree/), as they allow you to design relatively easily different enemy ais. There is also a godot plugin which implements behavior trees (https://github.com/godot-addons/godot-behavior-tree-plugin).
viewport-spy
Posts with mentions or reviews of viewport-spy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-14.
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ViewportSpy: An inspector tool that let's you spy on what a viewport is rendering.
Find it here: https://github.com/awkwardpolygons/viewport-spy
What are some alternatives?
When comparing godot-behavior-tree-plugin and viewport-spy you can also consider the following projects:
godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
Godot_Drag_To_Resize - A plugin to easily resize ui elements
inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
godot-tool_button - Easily add buttons to the Godot inspector.
nativelib - NativeLib is a plugin management system for Godot engine.
PostgreSQLClient - PostgreSQL connector for Godot Engine in GDScript.
godot-behavior-tree-plugin vs godot-behavior-tree
viewport-spy vs Gut
godot-behavior-tree-plugin vs godot-steering-ai-framework
viewport-spy vs Godot_Drag_To_Resize
godot-behavior-tree-plugin vs inkgd
viewport-spy vs godot-tool_button
godot-behavior-tree-plugin vs nativelib
viewport-spy vs PostgreSQLClient