godot-behavior-tree-plugin VS viewport-spy

Compare godot-behavior-tree-plugin vs viewport-spy and see what are their differences.

godot-behavior-tree-plugin

Behavior Tree implementation for the Godot Engine as an addon in pure GDScript (by godot-addons)

viewport-spy

Godot editor UI to spy on what a Viewport is rendering. Useful for debugging. (by awkwardpolygons)
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godot-behavior-tree-plugin viewport-spy
3 1
208 30
0.0% -
0.0 0.0
almost 4 years ago about 3 years ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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godot-behavior-tree-plugin

Posts with mentions or reviews of godot-behavior-tree-plugin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-04.
  • Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
    2 projects | /r/godot | 4 Aug 2022
    These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
  • Behavior tree plugins in the asset library
    1 project | /r/godot | 17 Jan 2022
    Also, there's https://github.com/godot-addons/godot-behavior-tree-plugin and something here https://gdscript.com/solutions/godot-behaviour-tree/. If you really need something working to touch first, then pick the one you understand better.
  • How to make better AI
    2 projects | /r/godot | 4 Mar 2021
    Seems like you need more variation in the behavior of your enemies. Using states for designing enemy ai is recommended if you have only a handful of states. What you want to achieve is more sophisticated I guess. Implementing it with states is certainly possible, but will get very messy quickly. I recommend you look up behavior trees (e.g. https://gdscript.com/solutions/godot-behaviour-tree/), as they allow you to design relatively easily different enemy ais. There is also a godot plugin which implements behavior trees (https://github.com/godot-addons/godot-behavior-tree-plugin).

viewport-spy

Posts with mentions or reviews of viewport-spy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-14.

What are some alternatives?

When comparing godot-behavior-tree-plugin and viewport-spy you can also consider the following projects:

godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.

Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.

godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.

Godot_Drag_To_Resize - A plugin to easily resize ui elements

inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.

godot-tool_button - Easily add buttons to the Godot inspector.

nativelib - NativeLib is a plugin management system for Godot engine.

PostgreSQLClient - PostgreSQL connector for Godot Engine in GDScript.