godbledger
PixiJS
godbledger | PixiJS | |
---|---|---|
8 | 116 | |
476 | 42,610 | |
- | 0.8% | |
1.3 | 9.9 | |
10 months ago | about 16 hours ago | |
Go | TypeScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godbledger
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Beancount: Double-Entry Accounting from Text Files
Shameless self plug: ive been building a similar open source command line accounting system
https://github.com/darcys22/godbledger
Its heavily inspired by both ledger and beancount but my biggest issue with them is that text files arnt great for double entry bookkeeping. Having a relational database is the better option which is what GoDBLedger has.
After a certain point a business cant keep track of its transactions in text files because there are simply too many of them, so these systems really only scale to personal finance levels (few hundred transactions maybe thousand transactions).
In addition building plugins that can import your whole text file into a sql system so you can query them is redundant. Just have it in a relational database to start with.
- Have been building an open source accounting system with features for programmers.
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Ask HN: Who Wants to Collaborate?
I’ve been building an open source accounting system in go.
https://github.com/darcys22/godbledger
Id love for any seasoned golang experts to do a review of my code and highlight any areas that could be improved.
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Open Source Is Finally Coming to Financial Services
This has also been my opinion for the accounting industry. Just like c compilers before gcc were proprietary and poor performing the accounting software that exists has many limitations. That means there is a huge opportunity for an open source system to blow them out of the water.
Ive been building one myself but i know there are many more coming for this industry :)
https://github.com/darcys22/godbledger
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How you can track your personal finances using Python
https://github.com/darcys22/godbledger
I love these command line self hosted accounting software packages. But double entry bookkeeping was invented using ledgerbooks with ruled tables. I feel the plain text dataformats are a regression compared to a sql database. A general ledger just works so well with columns that you can sum.
It also saves you from needing a custom tool like bean-query to replicate sqlite-ish queries because it could have been in a database from the start
- Show HN: Double Entry Bookkeeping Server with SQL Back End and gRPC Inputs
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Ask HN: Show me your Half Baked project
GoDBLedger https://github.com/darcys22/godbledger
Its the core of my open source accounting system. Its slightly further along than half baked because the core works but that just means you can do double entry bookkeeping on the command line. Currently building a web interface to interact with it which hopefully will attract non technical users
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
ledger - Double-entry accounting system with a command-line reporting interface
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
perspective - A data visualization and analytics component, especially well-suited for large and/or streaming datasets.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
opencv_py
react-canvas - High performance <canvas> rendering for React components
dflex - The sophisticated Drag and Drop library you've been waiting for 🥳
A-Frame - :a: Web framework for building virtual reality experiences.
morphy - A simple static site generator
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
pcopy - pcopy is a temporary file host, nopaste and clipboard across machines. It can be used from the Web UI, via a CLI or without a client by using curl.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.