gm-mac-icons
DmrVBM-blender-to-gms2
gm-mac-icons | DmrVBM-blender-to-gms2 | |
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1 | 1 | |
0 | 20 | |
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10.0 | 8.2 | |
about 2 years ago | about 1 month ago | |
Python | Python | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gm-mac-icons
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MacOS BigSur style icons for GameMaker and GMEdit
I have just created a rounded style icon for GameMaker (GMEdit included). You can checkout it here: https://github.com/payukki/gm-mac-icons
DmrVBM-blender-to-gms2
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Game Maker tutorial - Making 3D environments with PBR materials
Then for the vertex buffers I used a custom importer/exporter for Blender/Game Maker made by Sandman13sq. In Game Maker I then load all necessary vertex buffers and add them to an array of structs where I store the current vertex buffer and albedo, normal and roughness textures.
What are some alternatives?
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
building_tools - Building generation addon for blender
builder - A fork of Nommiin's builder plugin with some experimental changes.
fake-bpy-module - Fake Blender Python API module collection for the code completion.
mixer - Add-on for real-time collaboration in Blender.
MB-Lab - MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB
Blender-Guide - Blender Guide
autobake_tools - An easy to use Blender Add-on that allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.
dream-textures - Stable Diffusion built-in to Blender