glutin VS emacs-gl

Compare glutin vs emacs-gl and see what are their differences.

glutin

A low-level library for OpenGL context creation, written in pure Rust. (by rust-windowing)

emacs-gl

OpenGL bindings for Emacs Lisp (by Jimx-)
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glutin emacs-gl
8 7
1,935 108
1.1% -
7.3 1.0
9 days ago about 1 year ago
Rust C
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glutin

Posts with mentions or reviews of glutin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.

emacs-gl

Posts with mentions or reviews of emacs-gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.
  • Emacs GPU rendering
    3 projects | /r/emacs | 1 Mar 2023
    By the way, why only for pgtk? It would be nice to have it without pgtk or xwidgets (OpenGL was avaialable via xwidgets since quite some time, as a plugin).
  • Initial Thoughts On A New Productivity Tool
    5 projects | /r/lisp | 2 Jan 2023
    If you need some 3D viz, there is also an Emacs binding to OpenGL. I believe it works only on X11, but I am not sure.
  • Emacs WebRender front(window system)
    3 projects | /r/emacs | 14 Nov 2022
    Webrender is using openGL. There are existing work out there regarding this. https://github.com/Jimx-/emacs-gl . But I would prefer WebGPU API over opengl's if I want to do computer graphics.
  • Render interactive graphic in emacs buffer?
    2 projects | /r/emacs | 12 Mar 2022
    There is also a module to do OpenGL. You will have to compile the module yourself, but it shouldn't be too hard. No idea though how well, if at all, it works on macos.
  • plotting tools to use in emacs-lisp code
    2 projects | /r/emacs | 18 Jan 2022
    Generally, librsvg (svg.el), is your best option to start with graphing in Emacs. Alternatively, if you are really ambitious you could take a look at Emacs-gl if you are familiar with OpenGL. Those are your drawing library. On top of them you will have to create some higher level library to draw charts, you could either adapt/convert one existing from some of other projects, for example there are several popular and good libraries for javascript that could probably work well with svg renderer. Perhaps take a look at some of Common Lisp charting libraries and see if you can make them work on top of svg.el or emacs-gl. For example, cl-2d seems quite reasonable to port to Emacs Lisp.
  • OpenGL Bindings for Emacs Lisp
    1 project | news.ycombinator.com | 2 Jan 2021
  • emacs-gl: OpenGL bindings for Emacs Lisp
    1 project | /r/planetemacs | 1 Jan 2021

What are some alternatives?

When comparing glutin and emacs-gl you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

expenses - Recording and viewing expenses using Emacs

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

emacs-application-framework - EAF, an extensible framework that revolutionizes the graphical capabilities of Emacs

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.

surfman - Accelerated offscreen graphics for WebGL

iced - A cross-platform GUI library for Rust, inspired by Elm

el-easydraw - Embedded drawing tool for Emacs

SameBoy - Game Boy and Game Boy Color emulator written in C

emacs-svg-icon - An emacs library to create SVG icons on the fly

svg-lib - Emacs SVG libraries for creatings tags, icons and bars