glutin VS DMG-CPU-Inside

Compare glutin vs DMG-CPU-Inside and see what are their differences.

glutin

A low-level library for OpenGL context creation, written in pure Rust. (by rust-windowing)

DMG-CPU-Inside

Reverse-engineered schematics for DMG-CPU-B (by furrtek)
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glutin DMG-CPU-Inside
8 4
1,935 308
1.1% -
7.3 10.0
9 days ago over 3 years ago
Rust
Apache License 2.0 Creative Commons Attribution Share Alike 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glutin

Posts with mentions or reviews of glutin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.

DMG-CPU-Inside

Posts with mentions or reviews of DMG-CPU-Inside. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    If you want to go deeper, you can look at the reverse engineered schematic of most of the stuff except the CPU core in the DMG-CPU-Inside project. You could also consult the MetroBoy project, which builds on the previous project and aims to be accurate pretty much down to the logic gate level.
  • Gate level chip documentation?
    2 projects | /r/EmuDev | 6 May 2023
    There's an ongoing project like this for the Gameboy that aims to build a logic block level description of the CPU and peripherals. There's also an emulator that's in very early stages (not sure if it's working at all yet). There's another edge accurate GB emulator which I don't believe is released yet, but should be work in progress.
  • Reverse-engineering the interrupt circuitry in the Intel 8086 processor
    1 project | news.ycombinator.com | 25 Feb 2023
    The furthest I've seen publicly is the original Playstation ASICs. http://psxdev.ru/ [Russian Language]

    Similar in time to the playstation ASICs (and similar design in sort of a soup of standard cells on a CMOS process), but at a gate count similar to Ken's fantastic work here on the 8086 is the work reversing the Gameboy SoC: https://github.com/furrtek/DMG-CPU-Inside

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    First I would try to deduce the timing from this gate-level simulation of the game boy, but the master branch was broken at the time, so I didn't manage to compile it. So, I tried deducing it from its underling reverse engineered schematics, but it would take too much time, if it even was possible.

What are some alternatives?

When comparing glutin and DMG-CPU-Inside you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

gameroy - A Game Boy emulator, disassembler and debugger, written in Rust

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.

SameBoy - Game Boy and Game Boy Color emulator written in C

iced - A cross-platform GUI library for Rust, inspired by Elm

raw-gl-context - cross-platform OpenGL context creation

edge - Edge-accurate Game Boy emulator written in C++

surfman - Accelerated offscreen graphics for WebGL

pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference