gltfjsx VS use-cannon

Compare gltfjsx vs use-cannon and see what are their differences.

gltfjsx

๐ŸŽฎ Turns GLTFs into JSX components (by pmndrs)

use-cannon

๐Ÿ‘‹๐Ÿ’ฃ physics based hooks for @react-three/fiber (by pmndrs)
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gltfjsx use-cannon
54 10
4,162 2,685
4.9% 1.2%
7.1 5.6
7 days ago 2 months ago
JavaScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gltfjsx

Posts with mentions or reviews of gltfjsx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-02.
  • How can I get rid of these gaps?
    1 project | /r/threejs | 9 Nov 2023
    Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
  • React + Three.js. Creating your own 3D shooter. Part 1
    3 projects | dev.to | 2 Oct 2023
    Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
  • Add texture to loaded glb, threejs
    1 project | /r/threejs | 13 Jul 2023
    especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
  • Optimization checklist GLTF models in Three.js?
    2 projects | /r/threejs | 6 Jun 2023
  • Any good tutorials on creating dynamic animations?
    1 project | /r/threejs | 27 May 2023
    stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
  • which skills to learn from Blender for three js
    1 project | /r/threejs | 24 May 2023
    the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
  • How to apply Mesh Wobble Material to gltf model in r3f?
    1 project | /r/threejs | 11 May 2023
    I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
  • Help making a model look like the demo
    1 project | /r/threejs | 5 May 2023
    /* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
  • Where should I keep my assets?
    1 project | /r/threejs | 16 Apr 2023
    Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
  • Need help figuring out how many texture set to use and how to split them up (more in comments)
    2 projects | /r/Substance3D | 29 Mar 2023

use-cannon

Posts with mentions or reviews of use-cannon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-10.
  • Why react-three-rapier does not use worker like use-cannon
    5 projects | /r/threejs | 10 May 2023
    I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
  • Create a First Person Movement in React Three Fiber - Part 2
    4 projects | dev.to | 25 Sep 2022
    For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
  • 3D web - Cannon physics - web3 serie
    1 project | dev.to | 19 Aug 2022
    "Cannon" is the rigid body physics engine who includes simple collision detection, various body shapes, contacts, friction and constraints.
  • About gamedev in JS / ThreeJS
    2 projects | /r/threejs | 1 Oct 2021
  • How to prevent camera from entering cubes
    1 project | /r/threejs | 12 Aug 2021
    I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls. But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over the smaller ones. Any idea how to prevent this?
  • Noob Here! I need help to figure out how use physics with three and react fiber
    1 project | /r/threejs | 23 Jul 2021
    you use this library: [@react-three/cannon](https://github.com/pmndrs/use-cannon)
  • Challenges of a web VR throwing game
    10 projects | dev.to | 11 Jul 2021
    Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
  • [AskJS] Why don't they make JavaScript multi-threaded?
    1 project | /r/javascript | 2 Jul 2021
    I'd be really curious to hear how you'd refactor a library like use-cannon? The primary challenge with it's development is exactly the issue that the other commenter described: building the API bridge between the WW and the main thread. I have been thinking about this for at least a full year and I haven't come up with a better way to structure the code - yet this seems like an ideal use case for a webworker.
  • Advice: Three.js vs. Babylon.js - choosing the right 3D javascript library
    1 project | /r/webdev | 26 Jun 2021
    Thereโ€™s https://github.com/pmndrs/use-cannon for R3F physics too.
  • I'm a bit stuck.
    1 project | /r/threejs | 13 Mar 2021
    physics are easy, here's a 60 loc arkanoid using use-cannon: https://codesandbox.io/s/sweet-babbage-66cd7

What are some alternatives?

When comparing gltfjsx and use-cannon you can also consider the following projects:

gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:

react-three-fiber - ๐Ÿ‡จ๐Ÿ‡ญ A React renderer for Three.js

react-three-fiber - ๐Ÿ‡จ๐Ÿ‡ญ A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]

ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten

drei - ๐Ÿฅ‰ useful helpers for react-three-fiber

cannon-es - ๐Ÿ’ฃ A lightweight 3D physics engine written in JavaScript.

leva - ๐ŸŒ‹ React-first components GUI

react-xr - ๐Ÿคณ VR/AR with react-three-fiber

awesome-react-three-fiber - ๐Ÿ• A loose collection of cool r3f links, gifs, people, stuff

react-three-rapier - ๐Ÿคบ Rapier physics in React

WebXR-emulator-extension - WebXR emulator extension