gltf VS sdf-viewer

Compare gltf vs sdf-viewer and see what are their differences.

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gltf sdf-viewer
1 2
503 65
3.4% -
7.1 9.3
3 days ago 8 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gltf

Posts with mentions or reviews of gltf. We have used some of these posts to build our list of alternatives and similar projects.
  • Saving to GLTF? Or equivalent?
    1 project | /r/bevy | 7 Jun 2022
    I haven't tried it yet, but the gltf crate has an example for exporting to a file here: https://github.com/gltf-rs/gltf/blob/master/examples/export/main.rs

sdf-viewer

Posts with mentions or reviews of sdf-viewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-06.
  • SDF Viewer: a fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library
    5 projects | /r/rust | 6 Aug 2022
    Afterward, this GLSL shader does the actual rendering. This shader is applied to a cuboid mesh that represents the bounding box of the object. The mesh is useful for only raytracing the part of the screen that may reach the object, and for extracting the rays for each pixel from the hit points. The shader simply walks along the ray for each pixel, moving by the amount of distance reported by the SDF on each position. If the surface is reached at some point, the normal is computed and the lighting is applied for the material saved in the closest voxel. To get the distance at a point that does not match the grid, interpolation is applied, leading to round corners if the level of detail is not high enough.

What are some alternatives?

When comparing gltf and sdf-viewer you can also consider the following projects:

dogfight-sandbox-hg2 - Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.

raymarching-workshop - An Introduction to Raymarching

Fyrox - 3D and 2D game engine written in Rust

wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

bauble.studio - a playground for making 3D art with lisp and math

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

curv - a language for making art using mathematics

harfang3d - HARFANG 3D source code public repository

sdf - A Go library for signed distance function shape generation. Read as 3D printing shape design.

pattern_roller_maker - generate stl file of pattern roller from image

MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library