glsp
hy
glsp | hy | |
---|---|---|
8 | 52 | |
388 | 4,778 | |
- | 0.6% | |
3.6 | 9.2 | |
about 2 years ago | 2 days ago | |
Rust | Python | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glsp
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Steel – An embedded scheme interpreter in Rust
3. Typed Racket
I almost used https://gamelisp.rs/ for a project but the nightly feature it needs broke and it's no longer maintained, glad to see something similar arise! You might want to consider adopting their choice of VecDeque as a list replacement, I think it makes a lot more sense than naive linked lists on modern machines.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
Varied employment history has left me with great soft skills and a broad grab-bag of technical skills, mostly leaning towards high-performance systems programming. Major solo projects have included the scripting language GameLisp, a 2D game engine, and a novel computer vision library.
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Interesting or distinctive lisps?
"Gamelisp is a scripting language for Rust game development." Feature list from the page: No garbage collection pauses (runs gc once per frame), Seamless Rust API, Memory-safe, Feature-rich ("Pattern‑matching, iterators, coroutines, macros..."), Easy entity scripting.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm using Rust to build a host program, and the actual game logic written in GameLisp on top of the bracket-lib. I only have superficial knowledge of Rust, 0 lisp experience, and never embedded a language before, so that's a lot to learn and implement at the same time.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I'm not sure I'll go to the end of the 8 weeks, but I'll make that as fun/interesting as possible and (try to) use GameLisp!
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Implementing a VM: how unsafe should I go?
I feel qualified to answer this! GameLisp was once implemented with highly unsafe code, but later on I reimplemented it using only safe code, with a very small amount of optional unsafety behind a feature flag. GameLisp's performance is currently somewhere between Lua and Python when unsafe code is switched on, or a bit slower than Python when unsafe code is switched off.
- Practicality of embedding a lisp/scheme interpreter that is implemented as C library?
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Version 0.2 of GameLisp, a scripting language for Rust game development
It took a lot of wrestling with the type system, but I've managed to wring out several API improvements for version 0.2. I already considered GameLisp's Rust API to be best-in-class, and this release polishes it even further:
hy
- A dialect of Lisp that's embedded in Python
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How to Write a (Lisp) Interpreter (In Python)
Not exactly the same (doesn't embed into the source like this did), but I believe Hylang[0] is the best Lisp package available for modern Python.
[0] https://github.com/hylang/hy
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Sapling: A highly experimental vi-inspired editor where you edit code, not text
Isn't that a bit what hy (https://hylang.org/) tries to do ? AIUI it is a lisp interacting directly with the AST of Python, allowing seamless interop: Python modules can be used from hy and vice versa, everything is transparent.
- Hylang, a Lisp dialect embedded in Python
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Hissp
I’ve been keeping loose tabs on this and Hy[1] for a while, but I’ve had some trouble figuring out the major differences between them and the use-cases for either. Would love to see an in-depth comparison in the form of a blog post sometime (though maybe the answer here is to do the research and write one up myself).
1: https://hylang.org
- Hy
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Ask HN: Is SICP/HtDP still worth reading in 2023? Any alternatives?
“Python is for scientists. Lisp is for engineers.”
Then what does that make Hy language?
https://hylang.org/
Re Languages with lots of example code and LLM’s
With translators or things like Hy lang, one could get the LLM’s to solve your problem in Python before converting it to another form. Then, you just need a translator. If lacking one, it’s easy to translate by hand.
The practicality of this concept will probably vary by use case. My experiments had GPT doing sketching, implementations, boilerplate, and even porting Python to Rust. A legally-clear LLM trained on multiple languages could probably be fine-tuned to do Python to LISP conversions. If not, Hy might be a stepping stone, too.
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Sharing Saturday #469
You could say so: I've been maintaining the compiler since 2016 ;). Infinitesimal Quest 2 + ε (SQ) exists more to advance Hy than for its own sake.
- What if: python without commas
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Best implementation of CL for learning purposes
If you are using Python - you might find Hylang (https://hylang.org) interesting.
What are some alternatives?
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
hissp - It's Python with a Lissp.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
Fennel - Lua Lisp Language
NetLogo - turtles, patches, and links for kids, teachers, and scientists
babashka - Native, fast starting Clojure interpreter for scripting
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
medley - The main repo for the Medley Interlisp project. Wiki, Issues are here. Other repositories include maiko (the VM implementation) and Interlisp.github.io (web site sources)
Carp - A statically typed lisp, without a GC, for real-time applications.
phel-lang - Phel is a functional programming language that transpiles to PHP. A Lisp dialect inspired by Clojure and Janet.
hebigo - 蛇語(HEH-bee-go): An indentation-based skin for Hissp.