glslCanvas
thebookofshaders
glslCanvas | thebookofshaders | |
---|---|---|
3 | 3 | |
1,878 | 5,760 | |
- | - | |
0.0 | 3.7 | |
10 months ago | about 2 months ago | |
JavaScript | GLSL | |
MIT License | GNU General Public License v3.0 or later |
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glslCanvas
- What did they use?
- Mechanical Watch
-
The Book of Shaders
I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.
thebookofshaders
What are some alternatives?
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
1_16_shaders - MC vanilla fabulous shaders
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
webgl-mipmaps-explainer - explore mipmap and anisotropic filtering options in webgl2
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
gpu-io - A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
SHADERed - Lightweight, cross-platform & full-featured shader IDE