glsl-smaa
smaaDemo
glsl-smaa | smaaDemo | |
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1 | 2 | |
77 | 69 | |
- | - | |
0.0 | 9.7 | |
about 3 years ago | 3 months ago | |
JavaScript | C++ | |
MIT License | MIT License |
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glsl-smaa
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Is it me or does this SMAA demo seems off?
I found this demo here: https://github.com/dmnsgn/glsl-smaa and SMAA seems to be pretty ineffective.
smaaDemo
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The Output of My SMAA Demo Isn't the Same as the Output from the Reference Program
I got the shader code from Turol's SMAA fork which fixes the Y-axis coordinate issues for WebGL: https://github.com/turol/smaaDemo/blob/master/smaa.h
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Is it me or does this SMAA demo seems off?
Standard SMAA has issues with OpenGL because of different texture coordinate conventions. My demo has a fixed shader and both OpenGL and Vulkan examples: https://github.com/turol/smaaDemo
What are some alternatives?
shader-web-background - Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
THREE.MeshLine - Mesh replacement for THREE.Line
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
curtainsjs - curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
aladino - 🧞♂️ Your magic WebGL carpet
SMAA-MWE - SMAA Minimum Working Example
Blotter - A JavaScript API for drawing unconventional text effects on the web.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.