Suggest an alternative to

glsl-smaa

SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.

A URL to the alternative repo (e.g. GitHub, GitLab)

Here you can share your experience with the project you are suggesting or its comparison with glsl-smaa. Optional.

A valid email to send you a verification link when necessary or log in.