git-dive VS mediapipe

Compare git-dive vs mediapipe and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
git-dive mediapipe
1 49
57 25,487
- 1.1%
8.7 9.9
5 days ago 5 days ago
Rust C++
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

git-dive

Posts with mentions or reviews of git-dive. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-17.
  • Google Summer of code 2023 is coming
    3 projects | news.ycombinator.com | 17 Mar 2023
    > Some advices for a first timer?

    Sure[0]:

    * Send a proposal to strace. :)

    Additionally:

    (a) As others have mentioned, it's entirely normal to initially feel like one doesn't understand a new code-base of non-trivial size enough to modify it. One of the skills that participating in a programme like GSoC can provide is learning the tools & strategies that you can use to assist in growing your understanding of new code bases.[1]

    (b) From an outside perspective, the fact you're aware of the existence of `strace`, have an interest in contributing to the project & have already poked around in the source code in an attempt to understand it are big positive indicators & differentiate you.

    (c) That you're using a tool like `git blame` to assist in your exploration indicates that you've already learned some of the tools/strategies you can use which is also a positive. (As an aside, today I learned about the tool `git-dive` which is intended to be a more powerful form of `git blame`, you might be interested in checking it out: <https://github.com/gitext-rs/git-dive>)

    (d) Also, with regard to `strace` specifically, you might gain some insight from this recent video: "strace feels like magic — let's fix that (with Rust)" <https://www.youtube.com/watch?v=engduNoI6DE>. While the video uses Rust for the implementation it also provides a general overview of how `strace` works. (This might be a useful intro to Rust syntax, if you're not currently familiar: <https://fasterthanli.me/articles/a-half-hour-to-learn-rust> (BTW, it is also extremely normal to not understand everything/anything about Rust code on first sight. :) ))

    (e) Personally, in the past I've found it extremely easy to talk myself out of submitting proposals for opportunities such as this but my current perspective is: if I have doubts about whether or not I'm experienced/qualified enough to submit a proposal then I'm definitely not qualified to evaluate whether I should submit a proposal--so I definitely should submit a proposal to give those who are qualified the opportunity to evaluate it. (After all, if you don't currently maintain the `strace` project you have no idea what their experience has taught them is important in order for people to successfully contribute.)

    Hope some of that is useful.

    [0] re: "advices" -- in this context, "advice" is the preferred word[2]. I mention this as written communication is important & based on your previous HN comments this seems to be a pattern of incorrect pluralization rather than a typo. Note: I do not have perfect grammar. :)

    [1] Also, I would encourage you to take notes of what you don't understand or issues you ran into when you start exploring a project. You can then document these hurdles/barriers to new contributors for the project so that maintainers are (at least) aware of them. This is one situation where your relative inexperience with a project is in itself valuable because your perspective is one maintainers no longer have. (And such hurdles are important to identify for projects that are actively looking to attract & nurture new contributors.)

    [2] <https://en.wiktionary.org/wiki/advices>

mediapipe

Posts with mentions or reviews of mediapipe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.

What are some alternatives?

When comparing git-dive and mediapipe you can also consider the following projects:

rekordcrate - Library for parsing Pioneer Rekordbox device exports

openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation

ue4-mediapipe-plugin - UE4 MediaPipe plugin

Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration

AlphaPose - Real-Time and Accurate Full-Body Multi-Person Pose Estimation&Tracking System

BlazePose-tensorflow - A third-party Tensorflow Implementation for paper "BlazePose: On-device Real-time Body Pose tracking".

jeelizFaceFilter - Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).

pifuhd - High-Resolution 3D Human Digitization from A Single Image.

flutter_hand_tracking_plugin - 这是一个 Flutter Packge 以实现摄像头精确追踪并识别十指的运动路径/轨迹和手势动作, 且输出22个手部关键点以支持更多手势自定义. 基于这个包可以编写业务逻辑将手势信息实时转化为指令信息: 一二三四五, rock, spiderman...还可以对不同手势编写不同特效. 可用于短视频直播特效, 智能硬件等领域, 为人机互动带来更自然丰富的体验

tfjs-models - Pretrained models for TensorFlow.js

bevy - A refreshingly simple data-driven game engine built in Rust

Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.