gitarena
rust-gpu
gitarena | rust-gpu | |
---|---|---|
4 | 82 | |
82 | 6,972 | |
- | 1.1% | |
3.6 | 7.7 | |
about 1 month ago | 6 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gitarena
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Ask HN: Which personal projects got you hired?
GitArena - https://github.com/mellowagain/gitarena
GitArena is a GitHub/Gitea/GitLab clone written in Async Rust using Tokio and Actix-Web on the backend and server-rendered HTML with htmx for interactivity.
I commented on the "Who wants to be hired?" thread of this month with this being my main portfolio show-off project. It worked and I have gotten already 2 job offers now.
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Ask HN: Who wants to be hired? (May 2022)
Hello! I'm Mari. I'm a self-taught software developer and have spent the past 10 years programming in my free time, mostly working on my own projects and contributing to open-source. I am currently working in retail and looking for a job as a software engineer in order to turn my passion into a living and getting a foothold in the industry.
My latest and greatest project I've recently been building is GitArena (https://github.com/mellowagain/gitarena), a software development platform similiar to the likes of GitHub, GitLab and Gitea. It features built-in vcs on top of Git and issue tracking, mostly focused on being able to be self hosted. It is written in Async Rust using Actix-Web running on the Tokio async runtime and PostgreSQL as persistent database. On the frontend it uses server rendered HTML with interactivity built in Vanilla JS and htmx. It also uses Semantic UI for CSS styling.
Thanks to my existing experience in retail, I'm very good at analyzing customer needs and can thus work efficiently on building and shipping customer-orientated solutions. I'm looking to take advantage of this in my future career.
Feel free to get in touch to learn more about me and my previous experiences.
- Doing M1 MacBook Pro (M1 Max, 64GB) Compile Benchmarks!
rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
substrate - Substrate: The platform for blockchain innovators
llama.cpp - LLM inference in C/C++
monkey-rust - A dancing with interpreter and compiler
wgpu - Cross-platform, safe, pure-rust graphics api.
sus - [WIP] An open-source clone of a popular impostor game.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
bl3_save_edit - Borderlands 3 Save/Profile Editor for Windows/MacOS and Linux!
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
lychee - ⚡ Fast, async, stream-based link checker written in Rust. Finds broken URLs and mail addresses inside Markdown, HTML, reStructuredText, websites and more!
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
cumulus - Write Parachains on Substrate
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework