ggez
Warp
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ggez | Warp | |
---|---|---|
50 | 58 | |
4,111 | 18,811 | |
1.4% | 7.3% | |
4.3 | 7.4 | |
4 days ago | 2 days ago | |
Rust | ||
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
Warp
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Warp VS Wave Terminal - a user suggested alternative
2 projects | 3 Apr 2024
- Fig Is Sunsetting
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Linux version of Warp terminal is here
I'm trying out Warp for the first time, and an immediate accessibility issue for me is that the text is simply too small to read for a lot of the UI elements (context menu, side bar, tab bar…). The size should be configurable for all of the elements, not just the terminal view. I think I would also be fine with a setting that just scales the whole UI.
I did notice there is an issue for it already: https://github.com/warpdotdev/Warp/issues/1443
- The New Terminal (Beta) Is Now in JetBrains IDEs
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How To Change Your Zoom Background With Code
Warp is a Rust-based terminal with AI built in. I like it because it has things like autocompletions, history search, click-to-edit, and theming out-of-the-box. Feels super modern. And if you do want to try it out, use my referral link & get a free theme!)
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OpenAI Whisper: Transcribe in the Terminal for free
Unless you want to type this every day, I’d recommend creating an alias. In my case, I’m using Warp, so I’ll right-click the command and choose Save as Workflow to save my script as a workflow. Warp AI will even help me autofill the title and description and detect variables.
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Keystroke timing obfuscation added to SSH(1)
This makes me wonder about newer terminal emulators on maccOS like Warp[1], and if they're for example taking all input locally, and then sending it over the remote host in a single blob or not? I imagine doing so would possibly break any sort of raw-mode input being done on remote host but I'd also imagine that is a detectable situation in which you could switch into a raw keystroke feed as well.
[1]: https://warp.dev
- How Warp's terminal app brings new ideas, AI to the command line
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AI tools for productivity
Warp - GPT in the terminal - very helpful for debugging
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Does anyone try the new terminal emulator Warp with Neovim?
You're right, I just found the discussion there (and it's the longest one currently). For now, I just run tmux inside the emulator.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
alacritty - A cross-platform, OpenGL terminal emulator.
macroquad - Cross-platform game engine in Rust.
zsh-autocomplete - 🤖 Real-time type-ahead completion for Zsh. Asynchronous find-as-you-type autocompletion.
piston - A modular game engine written in Rust
hyperterm - A terminal built on web technologies
Tetra - 🎮 A simple 2D game framework written in Rust
hyper - An HTTP library for Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
kitty - Cross-platform, fast, feature-rich, GPU based terminal
love - LÖVE is an awesome 2D game framework for Lua.
wezterm - A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust