gfw
SDL
gfw | SDL | |
---|---|---|
9 | 195 | |
260 | 8,263 | |
0.0% | 3.1% | |
9.6 | 10.0 | |
3 days ago | 3 days ago | |
JavaScript | C | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gfw
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Floods, wildfires in western Canada displace thousands | Global warming is wreaking havoc in Western Canada where wildfires rage in Alberta and floods threaten to ravage British Columbia
Surf around the deforestation maps on here near Cache creek ....https://www.globalforestwatch.org
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Do you know of any online Climate Resources that more people should know about?
Global Forest Watch - online platform that provides data and tools for monitoring forests. By harnessing cutting-edge technology, GFW allows anyone to access near real-time information about where and how forests are changing around the world.
- Forest fires, floods, and droughts: climate consequences in Africa
- Scientists say planet in midst of sixth mass extinction, Earth's wildlife running out of places to live
- How hard would it be to use imagery to identify old growth forests of a specific tree species?
- Casi 15 millones de hectáreas de bosque arrasadas: así devasta la agroganadería la cuenca del Paraná
- I know I sound dumb but can any one explain how at 40 degrees triggered fire in Europe while the same doesn't happen in UAE where temperatire goes as high as 52
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What are your thoughts on the Provincial Wolf Cull program?
They are definitely a major player. Have a look at Global Forest Watch where you can see concentration of forestry activity that results in major fragmentation and monoculture.
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Tree cover loss – 2001-2020
I immediately recognized the title of the HN post, and it always makes my day when I see GFW in the wild.
Thanks so much for your comment, as someone whose name appears in the list of contributors [0] and was in the presentation of the project when it first launched 8 years ago I feel very grateful being part of it and couldn't have expressed the work better.
[0] https://github.com/Vizzuality/gfw
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
30-Days-Of-JavaScript - 30 days of JavaScript programming challenge is a step-by-step guide to learn JavaScript programming language in 30 days. This challenge may take more than 100 days, please just follow your own pace. These videos may help too: https://www.youtube.com/channel/UC7PNRuno1rzYPb1xLa4yktw
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
drone-air-mission-planning - This application helps you to create a route plan for your drone, you can create points, lines, and circles and with the help of the backend you can get geojson for all points.
raylib - A simple and easy-to-use library to enjoy videogames programming
use-mapbox-gl - mapbox-gl react hook
Godot - Godot Engine – Multi-platform 2D and 3D game engine
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
DS4Windows - Like those other ds4tools, but sexier
DualSenseSupport - Preliminar DualSense
learn-wgpu - Guide for using gfx-rs's wgpu library.
DS4Windows - Like those other ds4tools, but sexier
steam-for-linux - Issue tracking for the Steam for Linux beta client