SDL
DS4Windows
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SDL | DS4Windows | |
---|---|---|
193 | 23 | |
8,157 | 2,931 | |
4.2% | - | |
10.0 | 0.9 | |
1 day ago | over 2 years ago | |
C | C# | |
zlib License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
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Why does Epic Games Store not have controller support for so many games when it's available on Steam???
If I have the the skills and expertise: I could theoretically build a simple input remapper none using SDL (Steam Input relies on it) or JoyShockLibrary as a way to handle much wider Controller Support (otherwise: it would've been far more difficult to get Input API working across major Controller Types without documentation or reverse engineering).
DS4Windows
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There are some way to connect a headphone to the dualshock 4 3.5mm jack and listen to the game there?
There's a nice discussion about it on ds4windows GitHub: https://github.com/Jays2Kings/DS4Windows/issues/17 It's possible to do this, but neither ds4windows nor Linux drivers have implemented it. This behavior is very specific to Dualshock 4, and hard to figure out.
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ps4 controller on pc flashing red
NFI about the flashing red, but my PS4 controller stopped working on my PC until I used this app https://github.com/Jays2Kings/DS4Windows/releases
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Splinter Cell 1 Controller Support
Then I downloaded DS4Windows through Github back then (since the official website seems to be down), now the page says that it's an archive so I don't know if it's still available and working. Link here : https://github.com/Jays2Kings/DS4Windows/releases
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There is still chance for a splitscreen.Sory for my yesterday rage
Yes use ds4 https://github.com/Jays2Kings/DS4Windows/releases. Or try to make it work with steam.
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Controller won't connect
The issue has to do with the firmware of the controller (sometimes it might get corrupted). So your best bet is to download an open source DS4Windows (it’s open source) and install it. Here is the link to the GitHub repo: https://github.com/Jays2Kings/DS4Windows/releases.
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Looks like PS5 exclusive Returnal is headed to PC
People have been discussing it on the old DS4Win github as recently as last year. It seems like Ryochan just hasn't gotten around to it yet and nobody else is working on it, from what I'm reading.
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Is anyone having trouble playing Elden Ring with a controller? And did the game crash?
here's a link to help if you have an NVidia card https://github.com/Jays2Kings/DS4Windows/issues/397
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DS4 Windows controller fix (hide controller/exclusive mode working) for those who have NVidia cards (made my DS4 controller work on Elden Ring)
Link: https://github.com/Jays2Kings/DS4Windows/issues/397
- Hi Guys! I would like to disscus somthing.
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So I accidentally downloaded V1.4.52
I downloaded this version of DS4Windows and installed it by mistake. How do I uninstall this and download the new version ?
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
DS4Windows - Like those other ds4tools, but sexier
raylib - A simple and easy-to-use library to enjoy videogames programming
DS4Windows - DS4Windows - Tool to use PS4/PS5 Controller on Windows 10 PC. Open Source Input Mapper
Godot - Godot Engine – Multi-platform 2D and 3D game engine
xow - Linux driver for the Xbox One wireless dongle
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
X1nput - Xinput hook for Impulse Trigger emulation
DirectStorage - DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
DualSenseSupport - Preliminar DualSense
learn-wgpu - Guide for using gfx-rs's wgpu library.