SDL
steam-for-linux
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SDL | steam-for-linux | |
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193 | 463 | |
8,007 | 4,081 | |
4.8% | 1.7% | |
10.0 | 3.2 | |
about 23 hours ago | 2 months ago | |
C | ||
zlib License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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Revert "video: Prefer Wayland over X11 (take 2)"
Best comment:
> SDL is not your tool for "signaling to stakeholders" about what is important.
Zing. https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
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Why does Epic Games Store not have controller support for so many games when it's available on Steam???
If I have the the skills and expertise: I could theoretically build a simple input remapper none using SDL (Steam Input relies on it) or JoyShockLibrary as a way to handle much wider Controller Support (otherwise: it would've been far more difficult to get Input API working across major Controller Types without documentation or reverse engineering).
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An update on MAME on macOS High Sierra 10.13
2)Get SDL into ~/Library/Frameworks/
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Sharing Saturday #470
That is a weird one... I guess there could be an option to ignore the numpad - but I doubt anyone would find it. I raised an issue anyway https://github.com/libsdl-org/SDL/issues/7805
steam-for-linux
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Stable update today - Please read the forum post
I just spent a few hours working on that problem that Steam takes very long to appear. I did not have xdg-desktop-portal-gnome installed, and Steam is the only application that has that problem, so it's not the one from the update forum post. What my (and probably your) problem is, is this one: https://github.com/ValveSoftware/steam-for-linux/issues/9780. Some bug where CEF gets stuck in a loop. When I executed steam --reset an error about steamwebhelper and glibc appeared like 50 times, each taking a few seconds.
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Steam issues after update on Fedora?
The issue seems to be the steamwebhelper constantly crashing. It only appears to be happening when starting Steam with my dedicated GPU and not with the integrated GPU. So right clicking and starting with your integrated GPU should work while the issue is not fixed.
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Steam UI is massive since updating. I can't even see most of the menu to check settings.
There's a github issue and a much older discussion thread.
Uninstalling the xdg-desktop-portal-gnome package fixed it as described in this old issue thread.
- NVIDIA Driver 535.54.03 out in the wild by RPMFusion
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Notice to NVIDIA gamers: Steam will constantly crash for up-to-date users
Following the latest UI update from Steam on all systems and the newest NVIDIA driver version (535.43.02), some Linux users had their Steam clients constantly crashing, including my own. An issue has been filed under Steam's Linux port on GitHub and a section has been added to the official troubleshooting page for Steam on the official ArchLinux site. If you wish to use sudo pacman -Syu to update your software, I advise that you be wary of these versions, as they WILL cause Steam to fail upon launch for NVIDIA users.
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Any Update on the Status of Steam with Nvidia 535.54.03-1 driver
I can't link OP's bug report but have a look here and here.
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For everyone where steam client crashes since update
GitHub link
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
raylib - A simple and easy-to-use library to enjoy videogames programming
lutris - Lutris desktop client
Godot - Godot Engine – Multi-platform 2D and 3D game engine
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
DS4Windows - Like those other ds4tools, but sexier
DualSenseSupport - Preliminar DualSense
learn-wgpu - Guide for using gfx-rs's wgpu library.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
athenaeum
DS4Windows - Like those other ds4tools, but sexier