SDL VS learn-wgpu

Compare SDL vs learn-wgpu and see what are their differences.

SDL

Simple Directmedia Layer (by libsdl-org)
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SDL learn-wgpu
193 75
8,157 1,378
3.7% -
10.0 8.0
about 12 hours ago 13 days ago
C Rust
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SDL

Posts with mentions or reviews of SDL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-24.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing SDL and learn-wgpu you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

ash - Vulkan bindings for Rust

raylib - A simple and easy-to-use library to enjoy videogames programming

glium - Safe OpenGL wrapper for the Rust language.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

winit - Window handling library in pure Rust

olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

DS4Windows - Like those other ds4tools, but sexier

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

DualSenseSupport - Preliminar DualSense

luminance-rs - Type-safe, type-level and stateless Rust graphics framework