spacetime
dnSpy
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spacetime
-
Need help with Postman clone app idea
Feel free to fork or contribute to Spacetime, or use it as inspiration. I’ve slowed down on development due to personal things https://github.com/getspacetime/spacetime
- Where to get started learning MAUI with Blazor?
-
A good way to clean up Raw Response Data in Razor
See here for an example: https://github.com/getspacetime/spacetime/blob/main/src/Spacetime.Core/Formatters/JsonFormatter.cs
- I need some guidance on projects to make
- .NET is often seen as corporate and boring – What are some interesting/cool/unique projects and people?
- .NET Maui Blazor is awesome. Built an API Client in the last week or two.
dnSpy
-
Crashing when loading up save
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
-
Me and my friend were messing around in the public test when we found items like "odins cape" and "odins hood", but anytime we tried to equip them this message popped up. Is paid DLC coming to valheim?
Download dnSpy, Open the file "assembly_valheim.dll", Select view and then Assembly Explorer, search for DLCMan class (if you have trouble there is a search tool in the top bar, doing so you'll find the whole class), went to the correct lines (50, 79, 97 even if for me it was actually 98), right click on edit method/class (might be better to use method) and change the " return false; " to " return true; ". After the process compile again and there you have it.
- How to make mods?
-
Simple mod to disable pausing
To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
- Learning how to mod
-
Stop-Computer @ specific time
It's dnSpy.
-
Heisting 20M Dollars' Worth of Magic: The Gathering Cards in a Single Request
Great question! The tool I used, DNSpy, has the ability to patch in opcodes. So I just put in the instructions needed as essentially assembly, and I did so by just writing bytes into the existing executable. The two I used were ldc.i4 to put an integer onto the stack, and then mul to multiply it with the existing value.
-
Is it possible to use GHIDRA to decode .NET ? (1 lvl crackmes with solution, but not in GHIDRA)
.NET is super easy to reverse, you don't need Ghidra, go try dnSpy, that should do the trick.
- [Valheim] Remplacer la touche Z (débogage fly) par une autre clé
-
Absolute Beginner's Guide to making a mod?
Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
What are some alternatives?
HttpRepl - The HTTP Read-Eval-Print Loop (REPL) is a lightweight, cross-platform command-line tool that's supported everywhere .NET Core is supported and is used for making HTTP requests to test ASP.NET Core web APIs and view their results.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Custodian - A Discord bot that allows DCS server administration using slash commands
Fody - Extensible tool for weaving .net assemblies
Procedural
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
hello-http - A cross-platform HTTP client desktop application for testing HTTP and REST APIs, WebSocket, GraphQL (including subscriptions) and gRPC endpoints.
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
dsstats - Direct Strike Fan Project
Il2CppDumper - Unity il2cpp reverse engineer
Clone-Hero-Songs-Compressor - Tool that significantly reduces the size of your Clone Hero songs library (by approximately 45%).
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files