gemrb
vkQuake
gemrb | vkQuake | |
---|---|---|
36 | 58 | |
912 | 1,532 | |
0.5% | - | |
9.9 | 9.2 | |
19 days ago | about 1 year ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gemrb
-
Lutris (Linux Mint, Wine)
If this is the original game then there GemRB
- GemRB: Portable open-source implementation of BioWare's Infinity Engine
- GemRB V0.9.2 Brings Many Improvements To Run Planescape: Torment
- GemRB: Portable open source implementation of BioWare's Infinity Engine
-
Looking for recommendations for a handheld device.
Doublepost, so sorry, but: https://github.com/gemrb/gemrb/pull/1781
-
Computer roleplaying games with links to additional patches, mods, and fixes.
Baldur's Gate - The Enhanced Editions of Baldur's Gate 1 & 2, Icewind Dale, and Planescape Torment can all be modded. There also exist GemRB which is an open source re-implementation project for all the Black Isle RPG's.
- Trained a model to output Age of Empires style buildings
-
Old Windows CD-ROM games on Linux?
If all goes well, try to run the game when it's done. You can also install GemRB (the opensource engine for Infinity games) if you want, it might have extra features.
-
baldurs gate port
I was wondering, has anyone got the gemrb working in the port section on the rg353? https://gemrb.org/ It should work on emulation station but what I find it's all on raspberry pi. And if you have it working how does it work. Can we simulate mouse input with the sticks?
vkQuake
-
Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
-
What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
-
vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
-
Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
-
Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
-
Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
-
best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
FlaxEngine - Flax Engine – multi-platform 3D game engine
ironwail - High-performance QuakeSpasm fork
OpenSAGE - OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
Quakespasm - Extra bloaty junk to modernise stuff a bit.
devilution - Diablo devolved - magic behind the 1996 computer game
yquake2 - The Yamagi Quake II client
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
openblack - openblack is an open-source game engine that supports playing Black & White (2001).
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
OpenGothic - Reimplementation of Gothic 2 Notr
OpenLara - Classic Tomb Raider open-source engine