gdnative-cef VS fmod-gdextension

Compare gdnative-cef vs fmod-gdextension and see what are their differences.

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gdnative-cef fmod-gdextension
1 4
35 320
- 9.4%
3.1 7.9
3 months ago 19 days ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdnative-cef

Posts with mentions or reviews of gdnative-cef. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-28.

fmod-gdextension

Posts with mentions or reviews of fmod-gdextension. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-08.
  • FMOD in Godot and HTML5. Anyone successfully do this?
    1 project | /r/GameAudio | 17 Oct 2022
    I happen to be learning Godot myself and just integrated FMOD with this plugin. The FMOD integration is pretty easy, although it’s not plug-and-play like the Unity and Unreal plugins due to being an unofficial open-source plugin for a proprietary audio middleware. I recommend following the video on the page, it covers everything.
  • Godot: how to integrate FMOD Studio (Godot 3.3.4 and higher)
    1 project | /r/gamedev | 16 Jul 2022
    This is what you need for the integration: Godot Engine FMOD API 2.02.07) FMOD Studio 2.02.07 fmod-gdnative driver v3.1.1 from heraldofgargos & utopia-rise
  • Rhythm game development -- help me figure something out
    1 project | /r/godot | 11 Jul 2022
    I've been toying with FMOD using this GDNative from utopia-rise on GitHub, and have the project set up so that its tracking beats in the song and emitting signals as well as some functions to detect player input and show a good, great, perfect type feedback depending on timing.
  • Adding a dynamic music system to my game like the new Doom
    2 projects | /r/godot | 8 Mar 2022
    For much more complex scenario, use https://github.com/alessandrofama/wwise-godot-integration (Officially mantained by Wwsie) https://github.com/utopia-rise/fmod-gdnative

What are some alternatives?

When comparing gdnative-cef and fmod-gdextension you can also consider the following projects:

godot_ios_plugin_template - Godot iOS plugin template with Swift and NativeLib support.

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.

mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3

wwise-godot-integration - Wwise Integration for the Godot Engine

NativeDialogs - Native Dialogs is a plugin for Godot that allows you to interact with OS-specific dialogs, such as notifications, messages and file dialogs.

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration]

geodot-plugin - Godot plugin for loading geospatial data

godot-sqlite - SQLite engine module for Godot based on gdsqlite-native

FBugReporter - Easily add feedback and/or bug reporting functionality to your Godot game.

godot-git-plugin - Git implementation of the VCS interface in Godot

webview_module

godot-steam-api - Godot Steam integration using GDNative.