gd32vf103inator
Program the GD32VF103 using C, your favourite editor and make (by esmil)
rvscript
Fast RISC-V-based scripting backend for game engines (by fwsGonzo)
gd32vf103inator | rvscript | |
---|---|---|
1 | 8 | |
44 | 214 | |
- | - | |
0.0 | 8.4 | |
about 1 year ago | about 2 months ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gd32vf103inator
Posts with mentions or reviews of gd32vf103inator.
We have used some of these posts to build our list of alternatives
and similar projects.
rvscript
Posts with mentions or reviews of rvscript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-14.
- Fast RISC-V-based scripting back end for game engines
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Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
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C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
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libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.