gba-modern
An attempt to create a Game Boy Advance game using Modern C++ (by JoaoBaptMG)
natu
Toolkit for writing Game Boy Advance games in Nim (by exelotl)
gba-modern | natu | |
---|---|---|
4 | 2 | |
73 | 212 | |
- | - | |
2.8 | 6.8 | |
11 months ago | 3 months ago | |
C++ | Nim | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gba-modern
Posts with mentions or reviews of gba-modern.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
-
How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
-
Help to build a budget for content on a hobby/no revenue game
What would you suggest, and what are your opinions on this? The game in question is on this GitHub here.
-
Hello! I thought I could drop it here. This is a very simple game I am developing for the Game Boy Advance; I'm trying to make an interesting game while pushing some of the limits of the hardware. Whoever wants to follow it, just go here: https://github.com/JoaoBaptMG/gba-modern
Of course! Here: https://github.com/JoaoBaptMG/gba-modern
-
Screenshot Saturday #519 - Nice Angles
Whoever wants to follow my endeavor on this project can access my GitHub repository: https://github.com/JoaoBaptMG/gba-modern
natu
Posts with mentions or reviews of natu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
-
How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
- How to get clean simple C output?
What are some alternatives?
When comparing gba-modern and natu you can also consider the following projects:
butano - Modern C++ high level GBA engine
ncJump - 🦘 A jumping project powered by nCine
gbsenpai - GB Studio Extended Nominal Player Adaptation/Interface
libugba - Low level library to develop GBA games that can also be built for PC.
awesome-gbadev - A curated list of Game Boy Advance development resources
gba-plusplus - C++ library for writing Game Boy Advance apps and games
agb - Library for writing Game Boy Advance games in Rust
libtonc-template - GBA example C project using libtonc
BPCore-Engine - Lua game framework for Gameboy Advance
libseven - Moved to sdk-seven | From-scratch library for GBA homebrew development