gba-modern
An attempt to create a Game Boy Advance game using Modern C++ (by JoaoBaptMG)
gba-plusplus
C++ library for writing Game Boy Advance apps and games (by felixjones)
gba-modern | gba-plusplus | |
---|---|---|
4 | 1 | |
73 | 69 | |
- | - | |
2.8 | 10.0 | |
11 months ago | 9 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gba-modern
Posts with mentions or reviews of gba-modern.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
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How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
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Help to build a budget for content on a hobby/no revenue game
What would you suggest, and what are your opinions on this? The game in question is on this GitHub here.
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Hello! I thought I could drop it here. This is a very simple game I am developing for the Game Boy Advance; I'm trying to make an interesting game while pushing some of the limits of the hardware. Whoever wants to follow it, just go here: https://github.com/JoaoBaptMG/gba-modern
Of course! Here: https://github.com/JoaoBaptMG/gba-modern
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Screenshot Saturday #519 - Nice Angles
Whoever wants to follow my endeavor on this project can access my GitHub repository: https://github.com/JoaoBaptMG/gba-modern
gba-plusplus
Posts with mentions or reviews of gba-plusplus.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
-
How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
What are some alternatives?
When comparing gba-modern and gba-plusplus you can also consider the following projects:
butano - Modern C++ high level GBA engine
libtonc-template - GBA example C project using libtonc
ncJump - 🦘 A jumping project powered by nCine
agb - Library for writing Game Boy Advance games in Rust
gbsenpai - GB Studio Extended Nominal Player Adaptation/Interface
awesome-gbadev - A curated list of Game Boy Advance development resources
libugba - Low level library to develop GBA games that can also be built for PC.