gattii
By susurrus
pilka
Another live-coding tool for creating shader demos, Vulkan+Wgpu powered. (by pudnax)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gattii
Posts with mentions or reviews of gattii.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-04.
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What's everyone working on this week (1/2021)?
I've started working on a rewrite of my Gattii serial terminal UI (https://gitlab.com/susurrus/gattii) to rely on libhandy so it's usable on the Librem 5, which I'm planning to purchase when they to GA this year. I've been wanting to rewrite it for a while since there's some longstanding bugs around parsing data and even how the GUI is implemented since gtk3 used a lot of OO style architecture. Gtk4 is more about composition and I think will map a lot better to Rust than Gtk3 does. So I'm working on a demo application with all dummy data to get a sense of how it'll work in an adaptive interface but still be usable on a desktop.
pilka
Posts with mentions or reviews of pilka.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-01.
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Pilka: Personal live-coding shader editor
Github: https://github.com/pudnax/pilka
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Using CUDA from Rust?
Still Ash or Erupt. Erupt exploits builder pattern more often than ash which saves you from annoying bugs 'temporary variable have been dropped, but only in release mode' like this https://github.com/pudnax/pilka/commit/2860f3d538a1b16e4ce64c7b589feae320ddc750 .
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What's everyone working on this week (1/2021)?
I'm trying to capture sound from the microphone using cpal and apply FFT on it. The reason is I want to pass sound into shader as 1D texture. pilka
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What's everyone working on this week (52/2020)?
Working on a little demotool for personal usage. Implemented shader hot-reloading and now thinking about FFT and how to store result with the textures https://github.com/pudnax/pilka
What are some alternatives?
When comparing gattii and pilka you can also consider the following projects:
rust-socketio - An implementation of a socket.io client written in the Rust programming language.
Bonzomatic - Live shader coding tool and Shader Showdown workhorse
ct-fuzz
bfc-rs - Brainfuck compiler for x86-64 Linux implemented in Rust.
RustaCUDA - Rusty wrapper for the CUDA Driver API
iai - Experimental one-shot benchmarking/profiling harness for Rust
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
fingine - A personal finance simulation engine in Rust.
vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
ash - Vulkan bindings for Rust