gaseous-giganticus
web.dev
gaseous-giganticus | web.dev | |
---|---|---|
18 | 148 | |
109 | 3,547 | |
- | - | |
5.3 | 9.0 | |
5 months ago | about 2 months ago | |
C | Nunjucks | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gaseous-giganticus
-
Simulating Fluids, Fire, and Smoke in Real-Time
I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
-
Friday Post: What is something you made or solved in C that you are proud off?
Gaseous-giganticus - procedurally generates gas giant planet textures for space games, etc.
-
How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
-
Procedural Gas Giant
Here's my own gas giant thingy, which produces (what I imagine to be) decent results, but is quite slow.
-
How do i use/compile gaseous giganticus?
Hi. I'm the author of gaseous-giganticus. You do not need to apply the patch, as it was incorporated into the source already a long time ago: https://github.com/smcameron/gaseous-giganticus/commit/b3ca95f2f3975d6ca97029dae166e2daf068b3f0
- Ask HN: What is the most impactful thing you've ever built?
-
Aside from hobby and practice, what are some genuinely useful personal apps?
I needed some gas giant textures for planets in my space game so I made this thing, which also ended up getting used by other people for their Kerbal Space Program mods.
-
Empyrion -- Galactic Survival - #3 by pavloocheretianyi01 on DeviantArt
Is that gaseous-giganticus output that I spy?
-
Best (preferably free) procedural planet texture generators
I've made a couple. For gas giants, gaseous-giganticus. For earthlike, or rocky planets, there's a program called "earthlike.c" in the space-nerds-in-space repo. Other than allowing you to supply an input image to use more or less as a color palette, they don't allow much in terms of customization, though there are quite a few knobs you can turn.
-
What is your best project using C?
Most innovative thing, or what I'm most astonished I actually successfully pulled off against all odds, is probably gaseous-giganticus, which is a program that uses curl noise for procedural fluid flow(pdf) on the surface of a sphere to create cubemap textures for procedurally generated gas giant planets.
web.dev
-
Building a realtime chat app with Next.js and Vercel
Before we start creating pages in our application, it's important to understand how Next.js renders content. The framework supports multiple rendering methods including server-side rendering (SSR), static site rendering (SSG), and client-side rendering (CSR). There are many pros and cons to each rendering method (too many to cover in this post) so if these concepts are new to you, Google’s web.dev site has a very good introduction to rendering on the web that can help you understand rendering options.
-
Navigating the Waters of Core Web Vitals in 2024
The lifecycle of an interaction. Source: web.dev
-
How hard has code splitting been in your experience?
Probably not, it's the CSS used so far, so if there are elements you've not interacted with, that's an issue. This web.dev article gives some tools you can use https://web.dev/articles/extract-critical-css
-
Google have removed RSS support from their developer blogs
I noticed the same for Google's site https://web.dev/
The last article pushed to the feed was "Changes to the web.dev infrastructure" few months ago https://web.dev/blog/webdev-migration
The feed still there but with no updates https://web.dev/feed.xml and on the site you can see new articles published.
Is sad that on a infrastructure revamp of a modern site, the RSS feed was left out of the features list (at least for now).
-
How do websites have a prompt on unsupported browsers?
Upon testing on Firefox and Mi Browser, there was no triggering of the BeforeInstallPrompt event, as expected. However, I noticed that web.dev manages to display a prompt on these browsers, even though they theoretically lack support for the BeforeInstallPrompt event.
-
StackOverflow alternatives for web developers
web.dev, maintained by Google, including posts by Chrome developers and their co-workers,
-
Progressive vs. Incremental Rendering/(Re)Hydration
In a old web.dev articleI came across the word "Incremental (Re)Hydration" which is linked to a Glimmer.js-Blog post (also called "Incremental Rendering" there) confuses me. Is Incremental (Re)Hydration the same as Progressive (Re)Hydration? Reading the Glimmer-Blog article it seems so, but in the web.devarticle it seems to be something different.
-
Staying up to date with the industry with newsletters
Web.dev newsletter - though it's not a weekly newsletter and it's only content from web.dev (though really high quality content)
-
Is it possible to get into coding at 21 with no qualifications self taught?
Just open up a text edi web developers are self-taught. a website. That's what I did. Some people like this: https://web.dev
- Ya saben a donde anotarse si la quieren pegar en IT.
What are some alternatives?
ebsynth - Fast Example-based Image Synthesis and Style Transfer
vanilla-extract - Zero-runtime Stylesheets-in-TypeScript
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
lighthouse - Automated auditing, performance metrics, and best practices for the web.
texture - Procedural texture generation package.
TheAnnoyingSite.com - The Annoying Site a.k.a. "The Power of the Web Platform"
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
lite-youtube-embed - A faster youtube embed.
chip-walo - CHIP-8 Emulator using C and SDL2.
bedrock - WordPress boilerplate with Composer, easier configuration, and an improved folder structure
lsblk - List information about block devices in the FreeBSD system.
VuePress - 📝 Minimalistic Vue-powered static site generator