gameroy
Ryujinx
gameroy | Ryujinx | |
---|---|---|
6 | 336 | |
257 | 32,327 | |
- | 2.7% | |
8.5 | 9.7 | |
2 months ago | 4 days ago | |
Rust | C# | |
Apache License 2.0 | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gameroy
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When Zig Outshines Rust – Memory Efficient Enum Arrays
I recently found https://github.com/Rodrigodd/gameroy to be a very complete implementation
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
- GameRoy: a cross platform and highly accurate Game Boy emulator
- Gameroy: A gameboy emulator, dissasembler and debugger written in rust
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GameRoy: a highly accurate Game Boy emulator and debugger written in Rust
What I did was isolate the logic of every component apart from the CPU (video, sound, timer, etc.) behind a correspondent fn update(cycle_count: u64) method (like in the sound controller or in the timer). Currently, I am calling these methods every 4 cycles, but the idea is that I would only need to call it before a read or write to a component register, or before a possible interrupt (I would need to figure out if it is possible to efficiently predict the next interrupt).
Ryujinx
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Nintendo Switch Emulator: Progress Report December 2023
Their C# JIT [1] generates x86_64 or ARM native code. This is why it's fast.
1: https://github.com/Ryujinx/Ryujinx/tree/master/src/ARMeilleu...
- When Zig Outshines Rust – Memory Efficient Enum Arrays
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RyujinX – Open Source Nintendo Switch Emulator
This isn't true anymore. It was their first approach, but since then they have switched to their own JIT recompiler. You can read their rationale here: https://github.com/Ryujinx/Ryujinx/pull/693
For the MacOS port, they explain in the blog post you linked that they use an hypervisor, meaning the original game binary runs untranslated. (with the option to use an ARM-to-ARM JIT)
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[GUIDE] - Build your own nightly Version of Ryujinx
Thanks for the guide. I am new to Ryujinx, but is there a version that runs Monster Hunter Rise: Sunbreak? I searched on reddit and github but I got lost on the part where gdkchan tried to solve the issue here. Maybe it doesn't work on Mac?
- Any way to fix this in totk, it's like this all over the depths making this part basically unplayable (MacBook Air m2, system version 16.0.0 and totk ver. 1.1.1
- Hi everyone, I’m using ryujinx for an 8gb Ram Mac with an intel iris gpu, game runs pretty smooth but this happens with the graphics on Pokémon brilliant diamond, what could be the reason and what settings can I adjust ?
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Trying to load into a save after TOTK Crashed, how do I fix it? (Im guessing the E stands for Error in the log file)
Same as previous post. Latest version did change things related to hashing https://github.com/Ryujinx/Ryujinx/commit/58907e2c290473326e5ab74bdfe1429b8a518ba4 so probably bug?
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I need help on getting TOTK stable on Ryujinx (M1 air, 16 gb ram)
Did you try the build in here: https://github.com/Ryujinx/Ryujinx/pull/4899
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Thinking about choose Steam deck or laptop with ryzen 5 3500u
As it’s emulator, you can’t be sure about games performance as a whole. Some perform better, some - worse, some won’t run at all. You can have a quick look at this video for example https://youtu.be/9XyjErqV3pI Then you should check if the games you’re interested in are considered playable https://github.com/Ryujinx/Ryujinx/wiki/ Actually, there is another one emulator Yuzu and some games may perform better with it. BTW I have a bit better 5500u processor with 16 dual-channel. It performs quite well even with aaa games till 2020. But there are also so many good old games :) Currently I’m playing Warcraft 3 and it still looks and plays very well.
- The following packages have unmet dependencies: mintsources: Depends: mint-common (>= 2) but it is not going to be installed
What are some alternatives?
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
yuzu - Nintendo Switch emulator
exotracker-cpp
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
SameBoy - Game Boy and Game Boy Color emulator written in C
citra - A Nintendo 3DS Emulator
sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)
Ryujinx-Games-List - List of games & demos tested on Ryujinx
raw-gl-context - cross-platform OpenGL context creation
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux