gameboy_emulator
Gameboy Emulator written in Rust (by benkonz)
olcNES
NES Emulator, and Tutorial Video Code (by OneLoneCoder)
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gameboy_emulator | olcNES | |
---|---|---|
1 | 3 | |
110 | 1,279 | |
- | - | |
0.0 | 2.4 | |
4 months ago | 4 months ago | |
Rust | C++ | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gameboy_emulator
Posts with mentions or reviews of gameboy_emulator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-12.
-
Tried to re-write a C++ NES Emulator in Rust, now it runs more than 5 times slower (Yes I'm compiling with --release)
I've written a gameboy emulator in Rust, https://github.com/benkonz/gameboy_emulator, one thing that helped me find bottlenecks in my code was Flamegraph, https://github.com/flamegraph-rs/flamegraph. It will tell you the exact function name that is taking the longest
olcNES
Posts with mentions or reviews of olcNES.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-02.
-
[Media] Atto-8: A minimalist 8-bit microcomputer with a stack-based microprocessor
OLC's NES emulator: GitHub, YouTube
- Any good resources for NES emulation?
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Tried to re-write a C++ NES Emulator in Rust, now it runs more than 5 times slower (Yes I'm compiling with --release)
I've been following along with a Youtube series about writing a NES emulator in C++. The official Github for the series is here: https://github.com/OneLoneCoder/olcNES.
What are some alternatives?
When comparing gameboy_emulator and olcNES you can also consider the following projects:
Mimic - A Gameboy emulator written in Rust
nesEmu_rust
lldap - Light LDAP implementation
jdh-8 - An 8-bit minicomputer with a fully custom architecture
flamegraph - Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3
Atto-8 - A minimalist 8-bit microcomputer with stack-based microprocessor
jsmoo - Multi-system, pure JavaScript (& a little AssemblyScript) emulator, with great accuracy and speed. Currently some SNES, NES, GameBoy, Master System, ZX Spectrum, and GameGear support
feather-gb - Just another GameBoy emulator written in Rust 🦀
RustyVolleySrc - A Rust reimplementation of Blobby Volley 2.