fullmoon
Godot
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fullmoon | Godot | |
---|---|---|
13 | 2,744 | |
632 | 83,500 | |
- | 2.7% | |
7.0 | 10.0 | |
8 days ago | 4 days ago | |
Lua | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fullmoon
- Fast and minimalistic Redbean-based Lua web framework in one file
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Redbean – Single-file distributable web server
You can use the excellent fullmoon framework that takes care of a lot for you
https://github.com/pkulchenko/fullmoon
Then using lua is not much different than python/flask
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Ask HN: What Are You Working on This Year?
My goal is similar to Joseph's (a platform for local first applications using CRDTs), but the approach is slightly different, as I'm building it based on SQLite synchronization using its session extension (https://www.sqlite.org/sessionintro.html) as the encoding mechanism. I plan to incorporate this sync functionality into my web framework (https://github.com/pkulchenko/fullmoon) to allow any application built with it to become "sync-enabled" with just a couple of additional lines of code.
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redbean: a single-file actually portable web server with Lua, HTTPS and SQLite
Found it whilst checking out a web framework specifically for redbean: https://github.com/pkulchenko/fullmoon
- Show HN: Redbean web server debugging with ZeroBrane Studio
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I just published 'Reimagining front-end web development with htmx and hyperscript' on hashnode
This may be of interest to you then: https://github.com/pkulchenko/fullmoon
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Redbean 2.0 Release Notes
I've been having a lot of fun with this developing tiny webapps using Fullmoon[1]. I love Lua, but I frequently bounce between a Windows PC and a Linux PC. Having redbean + Fullmoon has made it a breeze switching back and forth without having to deal with system Lua installs. SQLite and the thorough amount of built-ins[2] is also a dream.
[1] https://github.com/pkulchenko/fullmoon
[2] https://redbean.dev/#functions
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Fullmoon – Redbean-based Lua web framework deployed as single file
Yes, that register patch may be needed on some Linux systems; I'll add this to the documentation.
Redbean can't use the system Lua, so it comes bundled with its own Lua interpreter (Lua 5.4; there is also work being done to allow LuaJIT or Luau to be embedded instead).
The modules need to be put in the .lua directory within redbean archive; redbean searches within its archive, so you don't need to set LUA_PATH/LUA_CPATH. I have instructions on how to get examples working included in the examples (https://github.com/pkulchenko/fullmoon/tree/more-links#examp...) section.
In terms of the size, this includes MbedTLS and SQLite, so if you don't need those modules, you can compile redbean without them, which should reduce the size considerably.
- Fullmoon: A Redbean Web Framework
Godot
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
What are some alternatives?
redbean-docker - Docker image for redbean from the "scratch" container
bevy - A refreshingly simple data-driven game engine built in Rust
cosmopolitan - build-once run-anywhere c library
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Fennel - Lua Lisp Language
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
lua-style-guide - Olivine Labs Lua Style Guide
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
openresty - High Performance Web Platform Based on Nginx and LuaJIT
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
wasm3 - 🚀 A fast WebAssembly interpreter and the most universal WASM runtime
ursina - A game engine powered by python and panda3d.