fullcontrol
openscad-graph-editor
fullcontrol | openscad-graph-editor | |
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11 | 31 | |
600 | 185 | |
4.0% | - | |
8.5 | 8.1 | |
27 days ago | 7 months ago | |
Python | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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fullcontrol
- FullControl: Unconstrained gcode design for 3D printers
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Are there any tools for Gyroid parameterization
I’m not sure about existing tools that are set up to do this, but it seems like the kind of thing the FullControl project could be used for.
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Solar Petals. I’m an abstract artist that is slowly learning CAD to make my works 3 dimensional. This was my first design.
If at some point you want to design things more mathematically / in a less planar way (instead of as CAD files that then need to be sliced into layers) you might be interested in using the FullControl project :-)
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I added a simple pen holder for my ender 3 v2 😄
There’s a discussion here if you’ve got ideas on what you’d want to be able to do with this kind of setup :-)
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Setting up a Pneumatic Biocompatible-Composite Printer in Python Full Control
Did you see the 'custom printer template' section of this tutorial notebook?
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New function: SVG_to_points
Please add any comments (or share enhanced gists) to the github issue request for this functionality
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DROOP DROOP DROOP
Thanks! I've been waiting for https://github.com/FullControlXYZ/fullcontrol to update with a full python version of their code. I'm glad they released it.
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S-shaped tube on 5-axis printer
There are a different ways. In this case I use g-code from fullcontrol.xyz, which algorithmically generates the code using a python script. The author, Andrew Gleadall, is working on a python library to make your own fully custom g-code.
- I wrote a dreamcatcher gcode generator in Python
- Python version available!
openscad-graph-editor
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Enlightenmentware
Yeah, one of the best programmers I've ever worked with would launch Epsilon (a commercial emacs style editor for various OSs) each morning and then do _all_ of his work from it.
The closest I come to that is messing emacs keyboard shortcuts when I'm not using a Mac.
I really wish that there were more programs which completely re-examined all aspects of various tasks _and_ incorporated scripting in a fashion which allows folks to take advantage of it.
Some of the apps I would consider if putting together such a list:
- LyX --- billed as a "What You See is What You Mean" Document Processor, v2.4 is looking to be quite promising...
- TeXshop/TeXstudio --- the former in particular is _very_ nice for folks who aren't able to devote the effort to learning emacs
- pyspread --- have a spreadsheet where every cell can contain a Python program or SVG graphic is _way_ cool --- I just wish it was as flexible as Lotus Improv/Quantrix Financial Modeler
- Solvespace --- I wish I could do better with 3D --- usually I fall back to OpenSCAD, esp. now that there's a Python-enabled version: https://pythonscad.org/ though I often use: https://github.com/derkork/openscad-graph-editor
- TikzEdt/IPE --- I really wish there was a nice graphical front-end for METAPOST/METAFONT (or that the graphical front-end for Asymptote was more flexible)
On the gripping hand, one has to give props to the Krita folks for making scripting a first-class citizen: https://scripting.krita.org/lessons/introduction
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Ask HN: Modern Day Equivalent to HyperCard?
I really wish Livecode hadn't pulled their opensource/Community Edition (and I'd be very glad for someone to do something with that code).
Gambas is something I keep wanting to try and seems promising.
I did one small app w/ Python and TKinter, but it was a dense wall of text/code when I was finished and not something I was interested in revisiting. I keep seeing suggestions that Python w/ QT support is supposed to be quite good.
One unlikely option is Google's Blockly (which I wish had a stand-alone desktop implementation which would make graphical programs), which has a nifty version implementing OpenSCAD:
https://www.blockscad3d.com/editor/
which I've used a fair bit. Moving on from there, there is: https://github.com/derkork/openscad-graph-editor which has the advantage of encompassing the entirety of OpenSCAD. It's also possible to wrap up Python using PythonSCAD.org
If you're willing to consider other node/line connection systems two promising options are:
https://ryven.org/
and
https://nodezator.com/
What sort of coding, on what sort of projects do you want to do?
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PSChess – A Chess Engine in PostScript
The Cube was a gift, and the PS work didn't go that far.
I found PS pretty inscrutable, esp. the function-filled variant used in Virtuoso, but did manage to get dimension lines coded up (which promptly ran into precision problems which I eventually gave up on).
OpenSCAD is a lot more approachable, and METAPOST was easy to pick up and make use of:
http://ftp.tug.org/TUGboat/tb40-2/tb125adams-3d.pdf
Still working through this at:
https://willadams.gitbook.io/design-into-3d/3d-project
and mostly using visual tools (which arguably is limiting me) https://www.blockscad3d.com/editor/ and https://github.com/derkork/openscad-graph-editor and of course, had to throw: http://pythonscad.org/ into the mix. Still a bit miffed that Nodebox and Processing or maker.js weren't a good fit.
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Show HN: Flyde – an open-source visual programming language
As a visual person (traditionally trained as a graphic artist), I've wanted this sort of thing for a long while, and I've been trying to use it for 3D.
Surprisingly, there are multiple specialized tools for this:
- https://www.blockscad3d.com --- an adaptation of Google's Blockly to OpenSCAD
- https://github.com/derkork/openscad-graph-editor --- wires and nodes, it has the advantage of exposing _all_ of OpenSCAD's commands (the above has a subset)
- https://github.com/Tanneguydv/Pythonocc-nodes-for-Ryven --- a module for using PythonOCC in Ryven --- when I finally succeeded, I found the language inscrutable, even when provided w/ quite nice examples (definitely a failing on my part, not that of the tool)
- https://github.com/graphscad/graphscad --- it took a long while for the source code for this to be made available, and for a while it had compatibility problems (why was "cube" redefined?) --- probably defunct for political reasons, it had some interesting ideas, in particular the ability to have custom icons for modules
- https://www.nodebox.net --- if memory serves I got hung up by not easily being able to do 3D, and when doing 2D having precision problems (or maybe that was Processing.org)
and I've been using these tools to make various things:
https://willadams.gitbook.io/design-into-3d/3d-project
(and maybe eventually I'll finish something)
The problem I've been running into is there doesn't seem to be an answer to the question:
"What does an algorithm look like?"
I recently had occasion to mention Herman Hesse's _The Glass Bead Game_ (also published as _Magister Ludi_) and I'll bring it up again --- what is a meaningful graphical representation of a program?
The Drakon folks argued that there should be one true path but that's not really communicative and I would note that if this was a simple thing it wouldn't be decades since I last saw a physical Flowcharting Template:
https://americanhistory.si.edu/collections/object-groups/flo...
(and it's pretty rare to even see a well-done electronic drawing of a flowchart since Visio made its splash and vanished into the bowels of Microsoft)
The main problem seems to be one of expressiveness not scaling up well, hence:
https://blueprintsfromhell.tumblr.com/
https://scriptsofanotherdimension.tumblr.com/
Presumably, one doesn't want to define modules/variables unnecessarily --- but the question becomes where is that boundary?
If you define too many, then you're back to the "wall of text" which one was trying to avoid (but wrapped up in nice boxes with some lines or shapes), and if one doesn't use them (well, look at the pretty/awful images in the links above).
Ideally, a well-coded visual program would have a pleasing aesthetic appearance which is expressive and communicates flow and function, and I've tried for that at:
https://willadams.gitbook.io/design-into-3d/programming
(though I wish that there was an easy way to export an SVG version of a program)
I believe that what is needed here is some graphical equivalent to Literate Programming: http://literateprogramming.com
Is there a nice GUI toolkit integration which would allow making a graphical application with this? I have an idea I want to try it which might be a good fit.
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Was BASIC that horrible or better?
_That_ is a question I want an answer for.
Currently I am using OpenSCAD Graph Editor: https://github.com/derkork/openscad-graph-editor to create programs:
https://willadams.gitbook.io/design-into-3d/programming#open...
but the fundamental question which remains unanswered is:
>What does an algorithm look like?
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FullControl: Unconstrained gcode design for 3D printers
Interesting.
I've long been frustrated by traditional CAD/CAM, so finally worked up:
https://github.com/WillAdams/gcodepreview
which allows me to use:
http://pythonscad.org/
and:
https://github.com/derkork/openscad-graph-editor
to create joinery:
https://forum.makerforums.info/t/openscad-and-python-looking...
which would otherwise be tedious to draw up:
https://community.carbide3d.com/t/creating-drawers/19475/26
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How to draw beautiful software architecture diagrams
Yes, unless you're a visually oriented person like myself who is trying to do the programming visually.
I use:
https://github.com/derkork/openscad-graph-editor
to try to design woodworking projects:
https://forum.makerforums.info/t/openscad-and-python-looking...
and I'd like to think that I'm managing to keep the visual appearance sufficiently expressive that it is easier to work with than a traditional textual code representation --- jury is still out on that, we'll see when I start re-purposing what I'm working on for odd/even sides, and then then doing the horizontal version of the joinery.
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Visual Node Graph with ImGui
The problem here is that a fundamental question has not been answered, and as far as I can tell, has not been addressed by any of these visual environments:
What does an algorithm look like?
Herman Hesse alluded to this in his novel _The Glass Bead Game_, but despite decades of discussion and work, no one has made a convincing pysical representation of that system.
I love the concept, and have made some moderately complex attempts, e.g.,:
https://www.blockscad3d.com/community/projects/1430644
https://github.com/WillAdams/gcodepreview
it always devolves to screen size being out-paced by problem complexity --- one gets something of an inkling of this at:
https://scriptsofanotherdimension.tumblr.com/
Alternately, one can just break a project down into modules, but then the top-level view becomes the wall of text representation (albeit w/ nice lines or captured into pretty boxes) which one is ostensibly trying to escape.
I'd love to see someone succeed in this, and I've been using:
https://github.com/derkork/openscad-graph-editor
quite a bit, and put a bit of money towards:
http://nodezator.com/
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RPG in a Box: A grid-based, voxel-style game engine built on Godot
I have been very pleased w/ and impressed by:
https://github.com/derkork/openscad-graph-editor
and really want to look deeper into it to see if it could be forked to create a version which creates Python code.
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Godot 4.1 Is Released
Yes.
OpenSCAD Graph Editor is done with an earlier version and runs on Mac OS, Windows, and Linux:
https://github.com/derkork/openscad-graph-editor
What are some alternatives?
S3_DeformFDM - S^3-Slicer: A General Slicing Framework for Multi-Axis 3D Printing
gcodepreview - OpenSCAD library for moving a tool in lines and arcs so as to model how a part would be cut using G-Code or described as a DXF.
gdsdecomp - Godot reverse engineering tools
Godot - Godot Engine – Multi-platform 2D and 3D game engine
GoDotTest - C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
jsketcher - Parametric 2D and 3D modeler written in pure javascript
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
godot-website - The code for the official Godot Engine website. A static site built using Jekyll.
HelloWorldDriver - twinBASIC Kernel mode driver demo
nodezator - A multi-purpose visual node editor for the Python programming language
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
manifold - Geometry library for topological robustness