frt
gb-studio
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frt
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Anybody has interest in these retro handhelds?
another option is to use godot and use a this to target arm cpus https://github.com/efornara/frt
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Exporting to Linux arm64
To point you in a direction, Efornara made FRT which was originally meant for Raspberry Pis, but can basically run on any linux arm device now. You can download the binaries and try that, the link is in the description, but you can also build your own templates if you know how to and understand using Docker.
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Godot 3.5.2 on Raspberry Pi 3B < 20 FPS
I made a quick test project with a scrolling news ticker and clock. I've exported it with both "the" unofficial Godot Engine for the Raspberry Pi and FRT templates. Both have a similar result: when Godot is scalled to full screen, the frame rate for this controls-only (2D) project is < 20 FPS.
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Managed to use SonicMaster's port to convert this little game to the PS Vita!
Godot works well on Raspberry pi 4 and other OPENGL ES-supported ARM-devices thanks to Godot FRT export-templates. Check here: https://github.com/efornara/frt I've have tested on a RG351V-handheld. See video here: https://twitter.com/NilskiLabs/status/1593590541622681602?s=20 This is Godot 3.5.2, but support for Godot 4.0 is currently in experimental-phase
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handheld for gamdevs?
FRT by efornara is the repository that explains how the bins are compiled. He also has some compiled bins that you can download and try instead of mine.
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Anyone else make games for raspberry pi?
You can make godot games and run them on the raspberry pi just fine! At least 2D is working very well and 3D is also working but not feature-complete. Take a look at https://github.com/efornara/frt if you want to run godot games on the pi. I am currently working on a simple 2D RTS specifically made for the Pi Zero 2 and the performance is really good so far. :)
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Can games be programmed for RetroPie?
Is this it? And yes, I forgot about TIC-80! I haven't tried that one at all, but it looks very cool.
- A complete Godot game for the GameShell portable console! Procedural platforming!
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Custom export template with native Wayland/Pipewire support
There are still pending issues, but the basics are there. See: https://github.com/efornara/frt/issues/39
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Wanted to share this quick update of how my RG351 platformer is coming along 🐧❄️
I'm using the Godot game engine mainly. To compile for the RG351, I'm using this export template: https://github.com/efornara/frt
gb-studio
- GB Studio: Slopes in Platform Scenes
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Not only Unity...
GB-Studio (MIT/C) https://github.com/chrismaltby/gb-studio
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What’s up with people pretending to die after drinking the grimace shake?
I doubt it was intentional. They hired a studio to make a retro style game and they probably just happened to hire one specializing in gb development. There's a lot of good tools now like https://www.gbstudio.dev/
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How to Manage Technical Debt 📉
👾 Software - GB Studio. I spent a large part of my childhood playing Tetris and Micro Machines on my Gameboy. Now anyone can create Gameboy games with a drag-and-drop editor.
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Best source for writable carts for homebrew?
Very cool! Maybe you can make a pixel art style portfolio of your work that runs on a GB cart and a rom to share around? Do you know about GBStudio?
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Grimace birthday game
No, it's an actual game boy game built using GB Studio, that's the point, that it's compatible with any device capable of running GB games, including original hardware! :)
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GB Studio: Drag and drop retro game creator for GameBoy
It actually does interpret bytecode, you can see the opcode definitions here https://github.com/chrismaltby/gb-studio/blob/1f995a976bd3aa...
The trick is that a lot of the heavier stuff is implemented in assembly and this is mostly used for lighting scripting (from what I understand).
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Learn to code
Me when gameboy studio exists: https://www.gbstudio.dev/
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any resources for expanding on ECS?
If you ever want to just play around with gameboy stuff, GB Studio is much simpler, but only supports building certain types of games, since it's a no-coding kind of thing.
What are some alternatives?
Unofficial-Godot-Engine-Raspberry-Pi - Unofficial Godot Engine binaries for the Raspberry Pi.
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
godot-proposals - Godot Improvement Proposals (GIPs)
pokered - Disassembly of Pokémon Red/Blue
PortMaster - A simple tool that allows you to download various game ports that are available for 351Elec/AmberElec, ArkOS, JelOS, RetroOZ, TheRA, and UnofficialOS for the RK3326 and RK3566 devices and the RG552.
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
Qml.Net - Qml.Net - Qt/QML integration/support for .NET
pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES
rg353m-godot - Repository for running Godot on the RG353M
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Modern.Forms - Cross-platform spiritual successor to Winforms for .NET 6+
gbdk-go - Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!