aurora
Game-Networking-Resources
aurora | Game-Networking-Resources | |
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1 | 10 | |
0 | 4,566 | |
- | - | |
5.8 | 5.1 | |
over 3 years ago | about 2 years ago | |
C | C | |
MIT License | - |
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aurora
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The pit of despair that is OpenGL.
I think this one is long enough for now. This will absolutely not be the last time I talk about OpenGL, but gives a brief showing of one of the libraries I've created to make it easier for me and maybe others who are considering making their own engine. The code is in the repo under include/oogl and src/oogl--though the VArray and VBuffer code is header only on account of being template classes.
Game-Networking-Resources
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Single player to multiplayer
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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N64 Games Only Allow 1 Controller Online
When you play any kind of real-time online multiplayer game, it is physically impossible for all players to have the same view of the world. As a result, approximations have to be made, for example by extrapolating other player positions. There is plenty of research on this subject, and most modern games do a pretty good job. But when you add a second local player, things get a lot more complicated.
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Basic af networking for idiots
This collection of links is a gold mine, it’s how I learned almost all that I know: https://github.com/MFatihMAR/Game-Networking-Resources
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Epic Games releases free anti-cheat and voice chat services for developers
Game network programming mega compilation.
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What's the best solution for quick match making for multiplayer games
Looks like you are trying to find a Multiplayer solution, take a look at this guy's repo, he have a lot of resources about the topic https://github.com/MFatihMAR/Game-Networking-Resources
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I'm looking for software with no encrypted traffic
Are there games that you could find and analyze? I wonder if old school games (or their multiplayer lobby servers) would be easy targets (I'm pretty sure a buddy said the Tribes 2 server protocol was really basic, but I could be very wrong.) A list of resources I found: https://github.com/MFatihMAR/Game-Networking-Resources
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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Is there any decent MMO/persistent world server platform, or should I just write my own server?
As this is a "side hobby project", and not your main thing, you're probably better off making your own server (but use a networking library and another other helpful libraries you can find). A starting point: https://github.com/MFatihMAR/Game-Networking-Resources
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Should I make the game itself first, or the networking?
Helpful resource: https://github.com/MFatihMAR/Game-Networking-Resources
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Multiplayer P2P relay profitability - need to hear from experienced teams
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
sora-unity-sdk - WebRTC SFU Sora Unity SDK
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
wine
uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Proton - Compatibility tool for Steam Play based on Wine and additional components
Backroll - Unity C# Port of GGPO built atop Hourai Networking
Technical-Fnaf - SDK Dump of fnaf games and Mod kits for them! Please credit me if used for a project!
Riptide - Lightweight C# networking solution for multiplayer games.