foolrenderer VS DiligentEngine

Compare foolrenderer vs DiligentEngine and see what are their differences.

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foolrenderer DiligentEngine
1 25
941 3,317
- 1.0%
1.8 9.4
almost 2 years ago 3 days ago
C Batchfile
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

foolrenderer

Posts with mentions or reviews of foolrenderer. We have used some of these posts to build our list of alternatives and similar projects.

DiligentEngine

Posts with mentions or reviews of DiligentEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-18.

What are some alternatives?

When comparing foolrenderer and DiligentEngine you can also consider the following projects:

tinyraytracer - A brief computer graphics / rendering course

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

TermGL - 2D & 3D graphics engine in the terminal [C/C++]

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

C-Raytracer - A CPU raytracer from scratch in C

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

tinyrenderer - A brief computer graphics / rendering course

raylib - A simple and easy-to-use library to enjoy videogames programming