flutter_filament
zui
flutter_filament | zui | |
---|---|---|
1 | 4 | |
47 | 313 | |
- | 0.3% | |
9.2 | 1.9 | |
4 days ago | about 1 year ago | |
C | Haxe | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flutter_filament
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3D and 2D: Testing out my cross-platform graphics engine
Related - I’ve written a Flutter package to wrap the Filament PBR rendering package and I hacked together a WASM implementation so I could build 3D apps in Flutter for web.
It’s still just experimental (I’m waiting for some upstream Dart fixes to land around WASM FFI, and shared memory support would be nice in Flutter too) but I think it’s promising. Bundle size is a bit of an issue at the moment too.
https://github.com/nmfisher/flutter_filament
zui
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3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
- Game Development Post-Unity
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ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.
https://github.com/armory3d/zui
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Heaps: A free, open-source and cross-platform game engine
+1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui
What are some alternatives?
WebGL_Compute_shader - WebGL 2.0 Compute shader Demos
as3hx - Convert AS3 sources to their Haxe equivalent
harfbuzzjs - Providing HarfBuzz shaping library for client/server side JavaScript projects
ax3 - AS3 to Haxe converter
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
armortools - 3D Content Creation Tools
nixos-configuration - Nix(OS) system and user configurations
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Kha - Ultra-portable, high performance, open source multimedia framework.
croxit - WebView for mobile platforms on steroids
nme - A cross-platform native backend for Haxe projects
haxe - Haxe - The Cross-Platform Toolkit