floem | kayak_ui | |
---|---|---|
6 | 5 | |
2,336 | 454 | |
9.8% | - | |
9.6 | 7.8 | |
6 days ago | about 2 months ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
floem
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Lapce
Just wanted to stick a link the Floem GUI toolkit mentioned above:
https://github.com/lapce/floem
because IMO it's as interesting as Lapce in it's own right.
- Floem: Yet another new Rust native UI library
- GUI development with Rust and GTK 4
- Considerations for Power Draw with egui
- Floem - yet another new Rust native UI library
kayak_ui
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
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Considerations for Power Draw with egui
Bevy with https://github.com/StarArawn/kayak_ui
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Is bevy a good choice for a mainly UI based game?
These two both provide ways of expressing UI in a more HTMLish style.Kayak UI (0.9 support)Belly (0.10 support)
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Fyrox Game Engine 0.29
I agree that the state of GUI in Rust is not quite mature.
As an aside, there's https://github.com/StarArawn/kayak_ui that seems nice, but I've not actually used it, so I can't vouch for it.
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
What are some alternatives?
xilem - An experimental Rust native UI framework
belly - Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`
rui - Declarative Rust UI library
Anodium - WIP Wayland Compositor
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
client-toolkit - Smithay's toolkit for writing wayland clients
vizia - A declarative GUI library written in Rust
smithay - A smithy for rusty wayland compositors
gvsbuild - GTK stack for Windows
bevy-inspector-egui - Inspector plugin for the bevy game engine
solid-docs - Cumulative documentation for SolidJS and related packages.
wf-wallpaper - Advanced wallpaper plugin for Wayfire | now on https://codeberg.org/unrelentingtech/wf-wallpaper