floem VS kayak_ui

Compare floem vs kayak_ui and see what are their differences.

floem

A native Rust UI library with fine-grained reactivity (by lapce)
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floem kayak_ui
6 5
2,336 454
9.8% -
9.6 7.8
6 days ago about 2 months ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

floem

Posts with mentions or reviews of floem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-18.

kayak_ui

Posts with mentions or reviews of kayak_ui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.
  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
    Bevy with https://github.com/StarArawn/kayak_ui
  • Is bevy a good choice for a mainly UI based game?
    3 projects | /r/bevy | 7 Apr 2023
    These two both provide ways of expressing UI in a more HTMLish style.Kayak UI (0.9 support)Belly (0.10 support)
  • Fyrox Game Engine 0.29
    3 projects | news.ycombinator.com | 10 Jan 2023
    I agree that the state of GUI in Rust is not quite mature.

    As an aside, there's https://github.com/StarArawn/kayak_ui that seems nice, but I've not actually used it, so I can't vouch for it.

  • Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
    7 projects | /r/rust | 9 Feb 2022
    Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.

What are some alternatives?

When comparing floem and kayak_ui you can also consider the following projects:

xilem - An experimental Rust native UI framework

belly - Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`

rui - Declarative Rust UI library

Anodium - WIP Wayland Compositor

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

client-toolkit - Smithay's toolkit for writing wayland clients

vizia - A declarative GUI library written in Rust

smithay - A smithy for rusty wayland compositors

gvsbuild - GTK stack for Windows

bevy-inspector-egui - Inspector plugin for the bevy game engine

solid-docs - Cumulative documentation for SolidJS and related packages.

wf-wallpaper - Advanced wallpaper plugin for Wayfire | now on https://codeberg.org/unrelentingtech/wf-wallpaper