flo_draw
Relm4
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flo_draw | Relm4 | |
---|---|---|
3 | 23 | |
97 | 1,317 | |
- | 6.2% | |
9.0 | 8.7 | |
24 days ago | 9 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flo_draw
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Rust: State of GUI, December 2022 – KAS blog
I've been working a 2D rendering toolkit that increasingly looks to me like it probably deserves a mention on these lists: https://github.com/logicalshift/flo_draw (but I'm not on Reddit...). Layers, vector sprites, dynamic textures and a streaming API that fits well with 'reactive' designs are amongst the features that make it stand out from what else is out there. It's super simple to get going too.
Started life as a rendering layer for FlowBetween so I could put in whatever looked like it was 'winning' later on but wound up writing my own renderer as there wasn't anything quite there yet. Still has that design so another unique thing is that it's possible to use the same API with whatever rendering layer you want.
Speaking of FlowBetween, one thing I have wanted to do for ages is to get rid of the platform-specific GUIs and use something universal. It should be easy because FlowBetween sends straightforward instructions to an independent GUI layer, but I keep bouncing off for a few reasons:
- it's a big ole task so I definitely want to pick something that's stable and also lets me hedge my bets in terms of being easy to migrate away from
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Genuary 2022: Generative Code Art Prompts for a Month
If Rust's your language, I wrote a library that should be pretty good at 2D things: https://github.com/logicalshift/flo_draw - I wrote it while working on another project (FlowBetween) where I found debugging would be easier if I could just render something on-screen but rendering stuff on screen always required a ridiculous amount of setup.
It has some nice options for feeding its own output back into itself as it uses streams rather than callbacks so it's quite good for procedural rendering type tasks (the 'Wibble' example is a good place to start with that)
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Inkscape 1.1.1 Is Released
I've been working on one for a while now that's very slowly coming together: https://github.com/logicalshift/flowbetween if you're interested.
I've been building out some backend stuff lately so there's a bunch of new features waiting to go in. https://github.com/Logicalshift/flo_draw has some demonstrations of the sort of procedural animation features I'm planning on adding, for instance.
Relm4
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Writing Gnome Apps with Swift
There is Relm (https://relm4.org/). Which is in Rust is just GTK (through it's Rust bindings) with a nice reactivity layer on top.
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Resources for learning to write ui files for GTK4
I’d recommend you checking out https://relm4.org if you know a little Rust. Relm4 is currently the easiest and most intuitive way to write GTK
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[media] Czkawka 6.0 - File cleaner, now finds similar audio files by content, files by size and name and fix and speedup similar images search
Relm4 might make your migration easier. It has factories which make it easy to create lists (both sync and async) and recently added TypedListView as another useful abstraction over pure gtk-rs. There is a lot of potential in Rust + GTK, you just have to find idiomatic abstractions.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
Did you try Relm? It's an implementation is the elm architecture (think react) on top of Gtk. Given your experience with Gtk it might suit you really well, as you can even take only parts of it and continue using bare Gtk for the rest. Give it a try!
- Native App Development
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GUI development with Rust and GTK 4
What about relm4? Is it generally feature complete? Can one use relm4 for most things, and drop to gtk4 for the oddball task that is not supported?
https://relm4.org/
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Newbie needs help with Relm4 errors. On Kubuntu
Using this example: https://github.com/Relm4/Relm4/blob/main/examples/simple.rs
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Forte! A new way of writing Gtk apps for GNOME.
What advantage would this Rust crate have over Relm4? It seems pretty similar to me, save for the property based syntax that Forte has, instead of the set_* ones used on Relm4.
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Need guidance for developping GTK4 + Libwaita apps
If you like Rust I recommend Relm4, one of the best experiences I’ve had with a framework tbh, be sure to learn gtk-rs first.
- Rust: State of GUI, December 2022 – KAS blog
What are some alternatives?
thorvg - Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
gtk4-rs - Rust bindings of GTK 4
inkscape
dispatch-proxy - Combine internet connections, increase your download speed
rlottie - A platform independent standalone library that plays Lottie Animation.
Gtk4-tutorial - GTK 4 tutorial for beginners
flowbetween - Tool for creating animations
gtk-rs - Rust bindings for GTK 3
wxRust2 - re-exploration Rust binding to wx
owlkettle - A declarative user interface framework based on GTK 4
inkscape-open-symbols - Open source SVG symbol sets that can be used as Inkscape symbols
dioxus - Fullstack GUI library for web, desktop, mobile, and more.