Flo_draw Alternatives
Similar projects and alternatives to flo_draw
-
winget-cli
WinGet is the Windows Package Manager. This project includes a CLI (Command Line Interface), PowerShell modules, and a COM (Component Object Model) API (Application Programming Interface).
-
egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
slint
Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
-
-
-
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
-
-
-
thorvg
Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
-
rlottie
A platform independent standalone library that plays Lottie Animation.
-
-
inkscape-open-symbols
Open source SVG symbol sets that can be used as Inkscape symbols
-
-
twitvault
Easily Archive and Search Your Twitter Data with our Syncable Desktop App
-
contrast_renderer
Contrast is a WebGPU based 2D render engine written in Rust
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
flo_draw reviews and mentions
-
Rust: State of GUI, December 2022 – KAS blog
I've been working a 2D rendering toolkit that increasingly looks to me like it probably deserves a mention on these lists: https://github.com/logicalshift/flo_draw (but I'm not on Reddit...). Layers, vector sprites, dynamic textures and a streaming API that fits well with 'reactive' designs are amongst the features that make it stand out from what else is out there. It's super simple to get going too.
Started life as a rendering layer for FlowBetween so I could put in whatever looked like it was 'winning' later on but wound up writing my own renderer as there wasn't anything quite there yet. Still has that design so another unique thing is that it's possible to use the same API with whatever rendering layer you want.
Speaking of FlowBetween, one thing I have wanted to do for ages is to get rid of the platform-specific GUIs and use something universal. It should be easy because FlowBetween sends straightforward instructions to an independent GUI layer, but I keep bouncing off for a few reasons:
- it's a big ole task so I definitely want to pick something that's stable and also lets me hedge my bets in terms of being easy to migrate away from
-
Inkscape 1.1.1 Is Released
I've been working on one for a while now that's very slowly coming together: https://github.com/logicalshift/flowbetween if you're interested.
I've been building out some backend stuff lately so there's a bunch of new features waiting to go in. https://github.com/Logicalshift/flo_draw has some demonstrations of the sort of procedural animation features I'm planning on adding, for instance.
Stats
Logicalshift/flo_draw is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of flo_draw is Rust.