flaschen-taschen
json
flaschen-taschen | json | |
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3 | 93 | |
191 | 40,546 | |
- | - | |
0.0 | 7.7 | |
almost 2 years ago | 10 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flaschen-taschen
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
I didn't get all the way through as much of the tutorial as I'd wanted to, however I was able to learn a ton about how to communicate with my display (as well as numpy optimizations to the lib c/o /u/HexDecimal). Unfortunately real-life responsibilities crept in and I found myself having less and less free time to work on this. However, I do plan to continue with it over the upcoming semester to see where I can take it.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
I have a controller hooked up to a Raspberry Pi (recognized by python-evdev) that outputs to a 64x64 LED panel using the Flaschen-Taschen software. What this means is that I have a Python script running my game, output going to a separate location (in prod - the LED panel / in testing - the Flaschen-Taschen software running in terminal mode in a separate window). I've toyed with evdev permissions but can't get the laptop keyboard to be recognized, no matter what permissions my user account has. I'd rather not plug my controller into my computer for testing (or a USB keyboard at that) for evdev to work, but it's starting to seem more and more like I need to figure this one out for those who don't have my HW setup and want to try it out (plus - the whole testing while away from my desk thing).
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
/u/HexDecimal kindly made a PR to the Flaschen-Taschen library to make drawing faster. I need to do some code reorganization to support that, as right now I'm just using the list-of-lists style of Python 2D array and it's probably not overly optimized.
json
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Learn Modern C++
I have not done a "desktop" program in 25+ years and never using C++ (or C), since then I'm mostly a web developer (PHP,Elixir, JS, Kotlin etc).
I'm currently doing a C++ audio plugin with the Juce framework.
This website has been a good resource, alongside https://www.learncpp.com
But I was actually close to give up before using those two things:
- https://github.com/nlohmann/json : my plugin use a json api backend and the Juce json implementation is atrocious (apparently because of being born in previous c++ version), but this library is GREAT.
- ChatGPT 4. I'm not sure I would have "succeeded" without it, at least not in a reasonable time frame. ChatGPT 3.5 is slow and does not give good results for my use case but 4 is impressive. And I use in a very dumb way, just posing question in the web UI. I probably could have it directly in MSVC?
Also I must say, for all its flaws, I have a renewed appreciation for doing UI on the web ;)
- JSON for Modern C++ 3.11.3 (first release since 473 days)
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What C++ library do you wish existed but hasn’t been created yet?
https://github.com/nlohmann/json works well for me
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[CMake] Can't include external header in .h file
cmake_minimum_required(VERSION 3.15) project(xrpc++ DESCRIPTION "C++ AT Protocol XRPC library" VERSION 1.0.0 LANGUAGES CXX) include(FetchContent) FetchContent_Declare(cpr GIT_REPOSITORY https://github.com/libcpr/cpr.git GIT_TAG 2553fc41450301cd09a9271c8d2c3e0cf3546b73) # The commit hash for 1.10.x. Replace with the latest from: https://github.com/libcpr/cpr/releases FetchContent_MakeAvailable(cpr) FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json) add_library(${PROJECT_NAME} SHARED src/lexicon.cpp src/xrpc.cpp ) target_link_libraries(${PROJECT_NAME} PRIVATE cpr::cpr) target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json) set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION 1) target_include_directories(${PROJECT_NAME} PUBLIC include) set(CMAKE_BUILD_TYPE debug)
FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json)
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It is either a clever technique or a sad failure
Here is one popular C++ library (nlohmann/json) removing its use.
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How to compile project to separate files to prevent having single large executable as a result?
Before going into binary serialization I suggest you to get comfortable with serialization to text. You can try to write your data to text files and read them in again. Then after you get an idea of how this works you can try to use a library that writes to XML or json, e.g. nlohmann json
- What are some ways I can serialize objects?
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C++ that allows tracking peer to peer multimedia streaming connections using a Flat File - NOT MySql
Download the single header file json.hpp from https://github.com/nlohmann/json/releases and place it in your project directory or an include directory.
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C++ Reflection for Component Serialization and Inspection
Exemple of a JSON library: https://github.com/nlohmann/json (For XML, there's tinyxml)
What are some alternatives?
rldevtut
RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API
java_rrouge
JsonCpp - A C++ library for interacting with JSON.
zig-roguelike
ArduinoJson - 📟 JSON library for Arduino and embedded C++. Simple and efficient.
rlTutorial2022 - RoguelikeDev Does The Complete Roguelike Tutorial 2022
Boost.PropertyTree - Boost.org property_tree module
youngsters_funhouse - Basically the 2020 Roguelike Tutorial with some of my cosmetic spice
yaml-cpp - A YAML parser and emitter in C++
js-rogue-tutorial - A ROT.JS implementation of the libtcod tutorial 2022
cJSON - Ultralightweight JSON parser in ANSI C