fixinventory
o3de
fixinventory | o3de | |
---|---|---|
38 | 64 | |
1,540 | 7,393 | |
0.9% | 1.3% | |
9.6 | 9.9 | |
4 days ago | 3 days ago | |
Python | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
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fixinventory
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Show HN: Fix – An open source cloud asset inventory for cloud security engineers
The reasoning is explained in the very section of our Github org README you quoted this sentence from. Our main open source project is Fix Inventory (https://github.com/someengineering/fixinventory) and that is very well documented (https://inventory.fix.security) and uses no commercial 3rd party libraries.
The Fix SaaS frontend that you're referring to and that you find at https://fix.security builds upon Fix Inventory. We could have just made it closed-source like every other SaaS (think Grafana Cloud). But because I'm a big proponent of OSS we decided to open source our entire SaaS stack, frontend, backend as well as all internal tooling. The main intend here is transparency, not so you spin up your own SaaS environment.
Essentially we develop the SaaS for ourselves first and foremost, but saw no reason to make it closed source. So that is why it might be using any number of commercial 3rd party add-ons.
> I'm curious to know what Material UI provided that any other open-source UI library did not.
I believe it was some MUI X table features like multi row sorting that we didn't feel like re-implementing. I'm sure there's other open source libs that would do that, but we've settled on MUI and are not going to start mixing different UI libraries for different visual elements if we don't absolutely have to.
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Unreal Engine change its price for non-game apps
It is a good time for send the showreel of serious apps in Godot:
https://www.youtube.com/watch?v=9kKp0oguzr8
I know a free software monitoring tool made with Godot:
https://www.youtube.com/watch?v=AVAU2JjvHug
https://github.com/someengineering/resoto
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Cloudquery, Resoto, Steampipe, or Airbyte?
Resoto: https://resoto.com/
- Invoice granularity: Show different accounts/cost allocation tags on invoice
- Resoto | Graph-based Cloud Asset Inventory
- How much does Discovery really cost?
- Forming an MSP - some questions
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someengineering/cloud2sql - Read infrastructure data from your cloud and export it to a SQL database.
It is a sub-project of our cloud resource management tool Resoto but runs standalone and stateless. It's meant for easy integration into your own data pipelines.
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SRE tools?
--> https://github.com/someengineering/resoto
- Graph Databases
o3de
- Amazon Lays Off 180 Employees in Its Games Division
- Not only Unity...
- O3DE FOSS 3D Engine
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O3DE
It's odd to me that when the whole Unity fiasco happened, everyone was basically looking at either Godot or Unreal, but pretty much nobody mentioned or cared for something like O3DE.
If you praise Godot for being open source a lot, then it stands to reason that you should similarly prefer O3DE as opposed to Unreal: https://github.com/o3de/o3de/blob/development/LICENSE.txt (no idea why they're going for both Apache 2 and MIT license, though) vs https://www.unrealengine.com/en-US/license
Unless people just care about the options that are popular enough to warrant their attention and the features that they provide, whereas the licensing is actually a boon, rather than the main factor, given that Unreal also did some slight price increases a while later as well: https://www.unreal-university.blog/post/unreal-engine-5-pric...
Either way, it's still nice to have lots of options available regardless of the licensing details (though this kind of does fragment developers among bunches of different projects), be it Godot, O3DE, Stride, Unreal or even something like jMonkeyEngine (one of the rare Java engines/editors with 3D) or NeoAxis (that one had a cool voxel LOD solution, but performance on AMD hardware was bad).
- Unreal Engine change its price for non-game apps
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Alternative Game Engines for Marooned Unity Developers
03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games. There seems to be a lot of tutorials on the site, but they aren't laid out great.
- List of Unity alternatives
- Unity: We Have Heard You
What are some alternatives?
cloud-custodian - Rules engine for cloud security, cost optimization, and governance, DSL in yaml for policies to query, filter, and take actions on resources
Godot - Godot Engine – Multi-platform 2D and 3D game engine
query-exporter - Export Prometheus metrics from SQL queries
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
sysbindings - sysctl/sysfs settings on a fly for Kubernetes Cluster. No restarts are required for clusters and nodes.
Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
prometheus_flask_exporter - Prometheus exporter for Flask applications
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
steampipe - Zero-ETL, infinite possibilities. Live query APIs, code & more with SQL. No DB required.
FlaxEngine - Flax Engine – multi-platform 3D game engine
cloud-nuke - A tool for cleaning up your cloud accounts by nuking (deleting) all resources within it
bevy - A refreshingly simple data-driven game engine built in Rust